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Odd Character Adjustments

Kerokus

Member
Okay so! Odd set of questions. I'm in a Pathfinder campaign, but it's a converted Age of Worms scenario. Now, there's a part in the campaign where we destroyed the phylactery of a dracholich, and I cast miracle to intercept the escaping energy, convert it to positive life energy and absorb it into my cleric, so that it can't be used by the dracholich.

The result of this was that my DM had me tack on the "Saint" traits. (The rules of which are listed here.)

Now, many of these adjustments are easily done in the "Personal" tab under adjustments, but there's a few things I can't figure out:

1) Does anyone know of a Hero Lab Saint template?

-If Not-

2) Is there any way to list the immunity to cold, acid, and electricity?
3) Is there any way to show fast healing?
4) How do I show that the DC to any of my attacks is increased by two?

If nothing else, number 4 is the most important...I really can't figure it out.

Any help would be greatly appreciated! Hero Lab is so awesome, but sometimes I just can't figure out how to tweak certain things.
 
Without really checking my initial thought is to try the "Adjustments" tab to try to find anything there. If that doesn't work, download ShadowChemosh's adjustments and it's probably in there. If none of those work then it's off to the editor.

If a Saint template exists I'm not aware of it.
 
Yeah, I've checked both adjustment tabs, and I don't see the options for it.

I'm actually sitting here trying to figure out how to just create a new archetype to apply to the sheet using the editor, but I think I'm in over my head here...
 
1) Does anyone know of a Hero Lab Saint template?
Not that I have seen. You will need to do one yourself. But its pretty easy to do.
2) Is there any way to list the immunity to cold, acid, and electricity?
This can easily be done on the "Template" tab in the editor. Create a new Template and then on the "Special Ability" section just select Immunities you want. No scripting required.

3) Is there any way to show fast healing?
On the template in the editor Fast Healing is either on the "Racial Special" or "Special Ability" list sorry I forget. Simply select Fast Healing and the set the value in 2nd drop down to the amount of fast healing.

4) How do I show that the DC to any of my attacks is increased by two?
For now I would say make a new Racial Special and then like above pick it after you do a "Test Now!" on it. The Racial Special just needs the text for now.
 
I appreciate the fast response =)

I get the feeling I'm making this more difficult than it needs to be.

I was attempting to create a Saint "Archetype" in the editor, but the myriad of "bootstraps" and eval scripts got quite confusing.

So you're saying instead to just create a template? Once I create and then save it, how do I apply it to my cleric's sheet?

Sorry for the newb questions, still rather new to this Hero Lab system...

Cheers!
 
Okay, I think I've figured a lot of this out, but I do have another question:

I've found where to set "Fast Healing" in the Special Abilities area; however, I have to enter a flat number. Is there a way I can edit it to set it so my Fast Healing amount is equal to half of my HD?

Same thing for Armor. A Saint's armor is boosted by his Wisdom mod, is there a way I can set that, so I don't have to edit the template each time those stats change?
 
So you're saying instead to just create a template? Once I create and then save it, how do I apply it to my cleric's sheet?
Templates are found on the "Class" tab. If you don't see any templates their is a option under "Configure Your Window" you need to turn off that says something like "Hide Templates or Not Show Templates".

Templates are nice as they don't count as classes so it won't raise your level or anything.
 
I've found where to set "Fast Healing" in the Special Abilities area; however, I have to enter a flat number. Is there a way I can edit it to set it so my Fast Healing amount is equal to half of my HD?
Yes but its going to require actually writing a script. The below would go on the Eval Script section. I just wrote this off the top of my head so I can't guarantee it works. :)

Post-Level/10000
Code:
#value[xFastHeal] += round(herofield[tHitDice].value/2,0,-1)

Then you can remove the Bootstraped "xFastHeal" you did.

Same thing for Armor. A Saint's armor is boosted by his Wisdom mod, is there a way I can set that, so I don't have to edit the template each time those stats change?
For this someone just did something very similar to raise AC by Charisma. See Question about Feats: about adding Cha to Dex Bonus and see if that gets you the ability to work out the script.
 
You're awesome! Got 'em both to work.

I do have one more question if I may: I didn't get an error message when I did the Fast Healing script, so I'm assuming it worked, but I don't see the Fast Healing listed in the "Specials" column of the Summary page. Did I fub something?
 
Try bootstrapping the xFastHeal special. I think ShadowChemosh thought that is one of the specials that is on every character (like fly speeds and whatnot), but it is not, so you need to bootstrap it. Don't give it a value tag though, that should be handled by the script you already have.
 
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