humadalliance
Member
Hey There,
I don't know if anyone has done anything like this before, or if its even possible, but is there a way to 'override' armor's bonuses based on if you are proficient with it or not?
What I mean by this is that when you are proficient with something, you get the full armor bonus (Let's say +7), but when you're not ... you only get some of its bonus. (Let's say +3)
The idea would be that you could still wear it, and get a smaller bonuses without getting the normal attack penalties ... but also only getting the reduced bonus.
The only way I can think to do this is to make armor without an 'Armor Type' selected, then apply the bonuses via the eval scripts. The only problem is that if I do it this way, it will list all these items under 'shields'. Unless there is a way to put armor into its own category listing when you do it?
Some development input on this would be great. Thanks!
- Joe
I don't know if anyone has done anything like this before, or if its even possible, but is there a way to 'override' armor's bonuses based on if you are proficient with it or not?
What I mean by this is that when you are proficient with something, you get the full armor bonus (Let's say +7), but when you're not ... you only get some of its bonus. (Let's say +3)
The idea would be that you could still wear it, and get a smaller bonuses without getting the normal attack penalties ... but also only getting the reduced bonus.
The only way I can think to do this is to make armor without an 'Armor Type' selected, then apply the bonuses via the eval scripts. The only problem is that if I do it this way, it will list all these items under 'shields'. Unless there is a way to put armor into its own category listing when you do it?
Some development input on this would be great. Thanks!
- Joe