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New wild shape/poly in play mechanic

willzilla

Member
Awesome new feature but I have a few questions...

* Is there a way to configure it to "absorb" the shield (for forms what cannot use it) in the same way the armor is absorbed into the form (and thus losing the AC)?

* Is there a way to, with wild on a piece of armor, for the armor to not be absorbed (and thus not lose it's AC benefit)?

* And finally.. Is there a way to equip barding onto a wild shaped form?

:D Thanks!
 
Herolab isn't quite set up for wildshape, don armor, remove armor shenannigans. You may have to put in what you want via Adjustments.
 
Equipment sets can also be handy to use in such a situation.

Yeah.. I was looking into that. I tried to add barding separately but as soon as I ticked wild shape it would make ALL armor sets x'd off and un-selected.. So need to figure out how to exempt some sets.
 
My current "band-aid" solution for wild shape barding was making a barding enchant... I copied the wild enchant, removed the cost and bonus to AC, re-named it and gave it a new description.. I then just went in and made barding set, selected the barding "enchant", named the armor appropriately, put in custom price to reflect barding cost, and now when I tick wild shape form the barding set still lets me select it and factors in against skills as it should :)
 
Now... For a feature to allow us to add more than one wild shape form we can setup and then one click between.. that would be awesome :D haha.
 
Now... For a feature to allow us to add more than one wild shape form we can setup and then one click between.. that would be awesome :D haha.

Add separate beast shape adjustments in the spell adjustments list. That's only two clicks to switch - one to turn off one spell, another to turn on a different spell.
 
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