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New spell creation - completely lost

Hi guys,

So my new GM has bestowed on me several spell-like abilities, that I can learn to activate. The first is a bonus to natural AC. I'm trying to add this as a custom spell so I can turn it on and off in effects, but Im having an issue figuing out to how proceed.

So, in hero lab opened the editor, did magic -> spell. New blank. Gave it a unique name, filled in a bunch of the dropdowns, but the part im lost in are the eval scripts. i found the "thing" abObeLama2" which is +1 to natural armor, but i dont know how to increase it to +3 or what else to do to make it work.

If theres a reference that tells me how to do this stuff, im happy to try on my own. Just read a bunch of things and nothing connected all the dots.

help?
 
Ok so i did a copy of barkskin, and now Im more confused. i dont see any scripts, so fine, but i dont see where it sets the AC to +2 anywhere. I was gonna copy and edit real quick, but not to quick apparently.
 
Casting spells doesn't change anything on a character - that's why spells have no scripting. Look at the Spell Adjustment for Barkskin - that has scripts to modify AC.
 
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Hi Dami, thanks for the response. As you can see above, I did copy the barkskin, but i didnt see where it actually applied the +2 for the AC, so I could change it to +3.
 
You need to look for the Adjustment called Barkskin, not the Spell.

It is the adjustment which you can toggle on/off to say whether the bonus should be applied to your stats.
 
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