Version 1.4 of the Pathfinder files is now available.
The noticable new stuff is four of the ten prestige classes:
Arcane Archer
Arcane Trickster
Assassin
Duelist
I also did a bit of work in the guts of the files, but that won't really be noticable until we get classes into the editor, and of course there are the usual set of minor bug fixes.
Currently, I'm working towards getting classes into the editor. I'm currently revising mechanics and getting the prestige classes added. I'll get the NPC classes in after that, and I hope to have all those classes done for next Friday. Once I have the new mechanics finished, and I have all or most of the existing classes entered, I'll be able to add classes to the editor, since at that point, I shouldn't need to make any more changes that risk breaking classes that users have created in the editor.
A note - the display of specials on the class tabs may be slightly off - I've added a few extra options in how the text is generated, so that there's more control over what's generated. While I finish getting that implemented, some of the names/summaries may be slightly off. So, if there's something wrong with a class special's name/summary on the class tab, don't bother reporting it as a bug until I've gotten 1.5 out - I'll be going through all the classes to make sure everything displays correctly over the course of the week.
The noticable new stuff is four of the ten prestige classes:
Arcane Archer
Arcane Trickster
Assassin
Duelist
I also did a bit of work in the guts of the files, but that won't really be noticable until we get classes into the editor, and of course there are the usual set of minor bug fixes.
Currently, I'm working towards getting classes into the editor. I'm currently revising mechanics and getting the prestige classes added. I'll get the NPC classes in after that, and I hope to have all those classes done for next Friday. Once I have the new mechanics finished, and I have all or most of the existing classes entered, I'll be able to add classes to the editor, since at that point, I shouldn't need to make any more changes that risk breaking classes that users have created in the editor.
A note - the display of specials on the class tabs may be slightly off - I've added a few extra options in how the text is generated, so that there's more control over what's generated. While I finish getting that implemented, some of the names/summaries may be slightly off. So, if there's something wrong with a class special's name/summary on the class tab, don't bother reporting it as a bug until I've gotten 1.5 out - I'll be going through all the classes to make sure everything displays correctly over the course of the week.