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New Conditional Skills Modifier Feature Question

ValaraukarU

Well-known member
Is the new conditional modifier on skills supposed to work with alternate racial traits. I tried with both Scavenger and Cavewight half-orc racial traits and neither appears to work.

Scavenger gives a conditional +2 on perception, but that skill is not listed with the asterisk and doesn't have the mouse over event and the extra information is not in the printouts.

I think this new feature is AWESOME though! I see it working on the Acrobatics for jump with extra movement.
 
According to Mathias, right now the mouse over and asterisk will only appear for Saves. Skills and more are still to come, although there's no error is you set it up now so it'll be ready when the functionality is enabled.
 
Conditional skill modifier is working for Acrobatics on jump with extra movement so that is why I thought it might work for racial alternate traits that affect skills. It was also listed in the release notes as affecting skills.

If the feature is there and it is just data is there an easy way for me to add an adjustment that would display on skills as conditional? Any idea what the script would look like for this?
 
If there's a problem, it's not going to be something as general as alternate racial traits failing to do this. However, in the search through EVERYTHING in pathfinder, it's very possible I missed some items, and you've found two of them. That the capability is missing from those two items is a bug.
 
BTW, skills, saves, and ability checks are the places where situational bonuses have been implemented.
 
I created an adjustment for adding situational bonuses to skills. I thought others might be interested in having the script or XML. Notice it uses the Source for name and the Duration as the text for the bonus to apply.

Code:
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

#situational[field[pChosen].chosen, field[pDuration].text,field[pSource].text]

Code:
  <thing id="pSkillSitu" name="Skill Bonus, Situational" description="Select this adjustment to add a situational bonus to one of your skill totals. Use source for the name and duration for the situational bonus text." compset="InPlay">
    <usesource source="AjustmentV"/>
    <tag group="Helper" tag="NoIncr"/>
    <tag group="Adjustment" tag="Skill" name="Skills" abbrev="Skills"/>
    <eval phase="UserFinal" priority="1000"><![CDATA[
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

~#situational[hero.child[aSTR],"pSource",field[name].text]
#situational[field[pChosen].chosen, field[pDuration].text,field[pSource].text]]]></eval>
    </thing>
 
Shadow, any chance you could integrate this in your (super duper useful) Adjustments? (with V's permission of course)
 
Shadow, any chance you could integrate this in your (super duper useful) Adjustments? (with V's permission of course)

That was my primary reason for posting. Permission granted of course!

It is not the greatest since permanent adjustments don't have duration so it cannot really be used as permanent unless you just put name and bonus in the source, but it works. I just put mine on the adjustment tab instead of the personal tab.
 
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