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New Companion Material!

Just received my copies of Super 2 and SciFi companion books can not wait to use them and looking forward to the HL sets, does anyone know if Lone Wolf will be doing material release since they have for purchase some of the companion material?
Also I am planning on integrating the (OLD) Justifiers RPG into the Sci Fi setting info once I look over the material.
Can not wait, plan on playing some SW at Gen Con anyone else going this year?
 
I believe that CapedCrusader is working on them, and I also think that the project is somehow affiliated with Lone Wolf.

I have never played the Justifiers, but I almost bought it a few times as it looks cool.
 
CapedCrusader has mentioned here before that he is a part-time employee of Lone Wolf and that his work on these Companions (SFC and SPC2) will be official LWD releases. I don't think it's been mentioned yet what the cost is for them might be but I expect they will be the same as for the other Companions.
 
Thank you guys that helps, now to wait on the price.
SeeleyOne, from the man who wrote the justifiers game "Its a great game concept just shity rule mechanics" abbreviated from a conversation Gideon had several times. (He wrote and illustrated the game. The concept is a future run by mega corporation looking to explore space to gain more profits using genetically engineered life forms of human/animal DNA hybrids, written in the late 80s - 90s. The game was very simple but I had a lot of fun playing its just the rules always lacked and now using the setting with SW rules makes sense and the Sci-Fi book plays right into helping this develop.
 
Yes, from what I read from the book descriptions Savage Worlds is a great system for it. I would love to see any data files that you come up with. The datafile for Deadlands is what sucked me into that setting. :)
 
CapedCrusader if there is any general type and add stuff that you need done for this let me know I have a few weeks open and would be willing to do some basic data imput to help out.
 
Two months, crickets...

Found this thread because Nova Praxis mentions the Sci-Fi companion, which I recently picked up from my FLGS on my Wed. night Weird Wars II campaign.

#OccupyFLGS


BoomerET
 
Boomer, I do this part time, and my day job got a bit insane over the summer and I didn't have a lot of extra time. I'm paddling as fast as I can.
 
I would commit to making some data files myself, but I rarely have the time in any predictable amount.

Even the easier things take time to input. I personally verify that every single eval script indeed works, and I figure that most other people are likely to do the same. That also adds in a bit of time per item. Most things are fairly simple, but some of them are tricky until you can figure them out. Just check out the threads to get some examples of some eval scripts.

This past year things have really started to click with me, but I must confess that I have been learning to program in different languages as I pursue a Computer Science degree. While Hero Lab has its own language I have found that it has similarities to some of the languages that I have been using. The trick has been to access the data that I want. :) Reading through the source files really helps to see the logic and how it all works internally.

It is sad that I relax after doing homework, classes, and/or studying by playing around with Hero Lab. :) I probably could help someone from time to time. There are many tweaks that I have played around with, just because. :)
 
I feel for you CapedCrusader as I've been dying for the SC 2 for Herolab and that won't be worked on until after the Sci-fi Companion. I wish I could help, I've played with hero lab and entered in data for my personal use but that's all I'm good for.

EK
 
Hey, I might be a resource. While I've never used the Editor, how hard can it be?
(Yes, I'm joking on that front).

Seriously, if there's anything I can help with, just ask. I'm fluent in Hero Lab, having created quite a handy ruleset for Castles & Crusades.

I did have one question however, while working on the Nova Praxis, there's a skill that replaces 3 others. In the editor, I found where a skill I'm creating can replace a single other thing, but how would I replace 3?


BoomerET
 
Don't use the replaces function at all, actually. Instead go to the Preclude tab and preclude the things you don't want to appear and you're good to go. If you use the Replaces function it will replace all instances of that thing everywhere, even in the data files you might not be using at that moment. That is definitely one of those big "gotchas" that needs to somehow get pointed out in big bold letters someplace because I definitely made the same mistake when I started using the Editor and I know a lot of other people that have run into that as well.
 
Don't use the replaces function at all, actually. Instead go to the Preclude tab and preclude the things you don't want to appear and you're good to go. If you use the Replaces function it will replace all instances of that thing everywhere, even in the data files you might not be using at that moment. That is definitely one of those big "gotchas" that needs to somehow get pointed out in big bold letters someplace because I definitely made the same mistake when I started using the Editor and I know a lot of other people that have run into that as well.

*Raises hand*

Fortunately, I wasn't clear on how to use either Replace or Preclude (which I still think is harder when doing it for large numbers of things than it needs to be) so I didn't get very far.
 
I still use replaces for specific things. But I know why I want to do so. It is for when you really want to replace the original version for some reason. In some cases it was just so I could make something turn itself into a "no print" when its Improved version is also on the same character. But in most situations it is better to preclude the original and make a new one with a source on it.

If you ever do use a "replaces id", be sure to never, ever give it a source.
 
Supers 2nd Edition is in line behind the Sci-Fi Companion material (which is about half to 2/3 complete), so it'll be spring before it's available.
 
My group has essentially decided to run Necessary Evil as an SPC2 game, so I have a very rough, very preliminary, totally unofficial-and-so-terrible-that-nobody-would-want-it SPC2 source file. It requires the SPC add-on and will very likely be not even remotely as good or even compatible with the official SPC2 release Lone Wolf will do, but you can always PM me if you want to see if it will work for you guys in the short term.
 
Work on the Sci-Fi companion was announced a little less than a year ago (it will be a year in 19 days). Is there anything that any of us can do to help to get it moving forward? My own Hero Lab Fu has improved quite a bit this last year.
 
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