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New bonus category

The easiest way to deal with this, would be a separate bootstrap for the Claw (wClaw) for each claw on the Hero. Then on the ability, have a drop down to select the weapon to apply the bonus to. So if your monster has 4 claw attacks, you would add wClaw to it 4 times. (Again, this is NOT the way that monsters are built in things like the Bestiaries.)

Even the Eidolan like you mentioned does not do this. Each time you add the claw evolution, you get 2 claws, not 1. Meaning that evolution bootstrapps wClaw to the Hero (Eidolan) with the tag Value.2 on it. So you still could not select the Right claw, and not the Left claw.

This way might be a little easier than the way that Shadow was mentioning, but his way will give you more options for control.
 
Umarian,

Yep, that's what I'm doing when I use the evaluation script in my magic item and the drop down list to apply the item's attack and damage bonuses to my claw attacks.

Unfortunately, the wonderful method of bootstraping divine bonus abilities to the item doesn't work the same way for attack and damage bonuses as it does for the stuff in the hero that you can reference directly like AC, saves, attributes, etc.
 
It does. Shadow has given you very detailed information about how to do it. I am unsure about what else you are missing or how to help make it clearer.
 
I tried it with the instructions he gave. Unfortunately, I could not get it to work with 2 claw attacks and not have it apply to my other natural attacks (bite, tentacles x4). If I wanted it to apply to all my natural attacks it would work fine.

The problem is, the magic item in question doesn't apply to all my natural attacks. I was never able to hook the bootstrap ability to any one specific natural attack due to the claws custom ability creating two claw identical claw attacks on the weapons tab.

All the other abilities worked perfectly. It's a great system. It also allows for expansion in the future. Scaling is good.
 
I tried it with the instructions he gave. Unfortunately, I could not get it to work with 2 claw attacks and not have it apply to my other natural attacks (bite, tentacles x4). If I wanted it to apply to all my natural attacks it would work fine.
The second part of THIS post is the scripts and how to do exactly what your asking. If its not clear that is one thing but the method is in the post.

You set the 2nd claws to be "Other Melee Weapons". Set the "Livename" field to be "Claws". Now you have two claws and two "Claw" like weapons with different Target tags. You need to think differently when doing programming as its WAY more detailed way of thinking. You also have to go with as long as it says "Claw" the gamer using the class/thing will NOT care that under the covers its the "Other Melee" weapon that actually gets used.

You can now use the scripts provided to assign a bonus to ONLY the "Special Other Melee Claws" or Lower Claws or whatever you are calling these special claws. You could also target any specific weapon you wish.

The other idea would be to make up a "Custom" tag to assign to your "Special Lower" claws so that the foreach script could figure out to go to those special claws. Though the script would have to be enhanced to do that.

Also like Umarian said a single sentence a 3PP writes maybe really easy until you try to implement it. Something for Razor Coast got an errata line that was one sentence. It took me 5 days to do the modification to the class because of one sentence.
 
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Shadow,

I'm a former programmer, so I'm familiar with the "way of thinking". What I lack, in this case, is documentation on the way that Hero Lab builds things and it's syntax. and experience in building these things. Hence all the questions. /shrug.

In my case, the custom abilities list is where I gain my claws evolutions/customizations. I'd prefer to keep it with that method, that way it is consistent. If there is something hero lab doesn't do, that's fine. I can work around that (as I have done with the assignment of the bonus to attack and damage to the first set of claw attacks).

Hopefully Wolf Lair will see this as a gap and fix it in a future release.

What I would really love to see is the ability to build a magical weapon without it actually having to be attached to a physical item, that way the entire gizmo set can be then bootstrapped onto whatever item is needed, be it claw, longsword, longbow or whatever.

For an example would be magical effects that simulate weapons -- such as Dreamscarred's Claws of the Beast. If these could be built onto some sort of "helper" (virtual object) and then bootstrapped onto a existing natural weapon, that would be my ideal method.

As an explanation of where I'm getting the claws, I'm using claws of the beast on my normal claws evolutions/customization and a magic item called Gloves of the Beast which by 3PP RAW, allows me to put them on my feet aka Boots of the Beast.

I could have normal unmodified natural attack claws on my feet per RAW (eidolon evolutions ported as aberrant customizations), but I can't use Claws of the Beast on my feet without use of the boots.
 
What I would really love to see is the ability to build a magical weapon without it actually having to be attached to a physical item, that way the entire gizmo set can be then bootstrapped onto whatever item is needed, be it claw, longsword, longbow or whatever.

For an example would be magical effects that simulate weapons -- such as Dreamscarred's Claws of the Beast. If these could be built onto some sort of "helper" (virtual object) and then bootstrapped onto a existing natural weapon, that would be my ideal method.

Ring of Rat Fangs. Does exactly what you are trying to do, but with a bite. Change the name of the item, change the slot from ring to feet, change from bite (wBite) to claw (wClaw), and set the damage. Bam! Your done. 2 minutes work, maybe less. You could even go further with it and set the # of use per day, and give it a switch to turn it on and off. Pretty simple really.

There is an example for you to start with. Shadow has given you specific code to use, I have offered to help you in PM and you didn't take me up on it, we have tried to elaborate on what has been given to you....Not sure what else to say to help you do what you are trying to do.

So I will point you to the Ring of Rat Fangs. Like I said...it does exactly what Claws of the Beast does, but with a bite. Good luck!
 
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