willuwontu
Well-known member
Ability text
Eval script
The above script works and applies Helper.DamageUp, but the weapon damage doesn't change. Any idea why?
Code:
At 17th level a bladesman deals damage with class weapons as if they were one size category bigger than they really are. This requires a class weapon and nothing in the other hand.
Eval script
Code:
Phase: Post attributes Priority: 10000
~ only run the rest for the first copy
doneif (tagis[Helper.FirstCopy] = 0)
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're disabled, do nothing
doneif (tagis[Helper.SpcDisable] <> 0)
if (field[xAllLev].value >= 17) then
foreach pick in hero from BaseWep where "(thingid.wSwordBast| thingid.wButtSwo| thingid.wDuelSwo| thingid.wFalcata| thingid.wGladius| thingid.wKatana| thingid.wKhopesh| thingid.wLongsword| thingid.wBroaNine| thingid.wRapier| thingid.wPFSawtoot| thingid.wScimitar| thingid.wScizore| thingid.wShortswd| thingid.wShotel| thingid.wSica| thingid.wSwordCane| thingid.wPFTempleS| thingid.wWakizashi)"
perform eachpick.assign[B][Helper.DamageUp][/B]
nexteach
endif
The above script works and applies Helper.DamageUp, but the weapon damage doesn't change. Any idea why?