Paris.Crenshaw
Well-known member
I'm stumped on two things for the Cutlass Spider:
1) The Collapse ability grants bonuses to stealth. First, there's a +8 bonus when the spider is collapsed. Second, the bonus increases to +12 when the spider is collapsed in trash or debris.
My thinking was to use both activations and let the GM pick which of the two fits the situation.
Activation: "Collapsed (not in trash)" ... would give a +8 bonus
Activation #2: "Collapsed (in trash/debris)" ... would give a +12 bonus
I've got the activation working for the first part:
But I can't find the name of the field that will allow me to reference Activation #2. Where can I find info about the code needed to utilize both activations?
2) The Shared Enhancement ability allows the spider to incorporate a new magical weapon into its body and apply the enhancement bonus and special abilities of the most powerful weapon it has to its bite and leg attacks. My thinking was that I'd just provide an incrementer where the GM can enter the enhancement bonus from the current weapon, which would be added to the creature's bite and leg attacks. I have that part implemented and it works fine. I'm not sure if I can do anything about adding the magic weapon special abilities. I thought maybe allowing selection from a list of magic weapon special abilities using a custom expression, but I'm not sure if that's the best choice...or how to make that work if I did. Any thoughts on that?
Thanks!
1) The Collapse ability grants bonuses to stealth. First, there's a +8 bonus when the spider is collapsed. Second, the bonus increases to +12 when the spider is collapsed in trash or debris.
My thinking was to use both activations and let the GM pick which of the two fits the situation.
Activation: "Collapsed (not in trash)" ... would give a +8 bonus
Activation #2: "Collapsed (in trash/debris)" ... would give a +12 bonus
I've got the activation working for the first part:
Code:
Phase: Pre-levels (users); Priority: 6000
if (field[abilActive].value <> 0) then
#skillbonus[skStealth] += 8
endif
But I can't find the name of the field that will allow me to reference Activation #2. Where can I find info about the code needed to utilize both activations?
2) The Shared Enhancement ability allows the spider to incorporate a new magical weapon into its body and apply the enhancement bonus and special abilities of the most powerful weapon it has to its bite and leg attacks. My thinking was that I'd just provide an incrementer where the GM can enter the enhancement bonus from the current weapon, which would be added to the creature's bite and leg attacks. I have that part implemented and it works fine. I'm not sure if I can do anything about adding the magic weapon special abilities. I thought maybe allowing selection from a list of magic weapon special abilities using a custom expression, but I'm not sure if that's the best choice...or how to make that work if I did. Any thoughts on that?
Thanks!
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