Sacrelicious2
New member
So there is a house rule I use when playing Shadowrun that I would like to see if I can implement in HeroLab. Essentially the rule is that there is a single damage track that can be filled with either stun or physical damage. If you've ever played and White Wolf games, it essentially works exactly like that.
What I need to be able to implement in HeroLab should be fairly easy to do. I need to remove the Stun damage track, or just reduce it to 0, and change the physical damage track to have 8 + (Body + Willpower) / 2 boxes. I think it would be easy to do as a zero cost quality, but I am not sure what the values I need to adjust are, since there seems to be no documentation for creating eval scripts. Can anyone help me out with this?
What I need to be able to implement in HeroLab should be fairly easy to do. I need to remove the Stun damage track, or just reduce it to 0, and change the physical damage track to have 8 + (Body + Willpower) / 2 boxes. I think it would be easy to do as a zero cost quality, but I am not sure what the values I need to adjust are, since there seems to be no documentation for creating eval scripts. Can anyone help me out with this?