• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Natural Bond Feat

cshadow133

Well-known member
After the update, the Natural Bond Feat (+3 druid level for your animal companion) doesn't seem to be working for me.

The character I am using is Druid 5/Wizard 3/Arcane Hierophant 2. My Wolf companion had 1-2 Animal HD and 6 bonus, now only has 4 bonus.

I made a generic Druid at 5, added 3 wizard, then added the feat and nothing changed.

Any suggestions? Two files attached. Test has my personal added stuff (like my Druid class that has a domain) and the other file is the character with companion.

Shadow
 

Attachments

That sounds like its working correctly. Check your Players Handbook. Druid 5 +3 effective levels for the feat is 8th level for companion. An 8th Druid's companion only has +4 bonus HD. (A 5th Druid has +2) Check your Players Handbook.
Edit: Apologies, ignore me!
 
Last edited:
Arcane Hierophant levels are added to Druid levels for animal companion (in this case, familiar companion) HD calculations
 
Please adjust the Natural Bond eval script by adding the line in red below:

Code:
~Only do stuff if the animal companion is live, add to Anim Comp levels
if (hero.childlives[cAnimComp] <> 0) then

  var bonus as number
  if (field[hIsOn1].value <> 0) then
    hero.childfound[cAnimComp].field[CompLevAdj].value += 3
    hero.childfound[cAnimClass].field[CompClLev].value += 3
  else
    bonus = #totallevelcount[] - #levelcount[Druid]
    bonus = minimum(bonus,3)
[COLOR="Red"]    hero.childfound[cAnimComp].field[CompLevAdj].value += bonus[/COLOR]
    hero.childfound[cAnimClass].field[CompClLev].value += bonus
  endif
endif
 
Back
Top