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Natural attacks

huntercc

Well-known member
I'm trying to input the Thri-kreen into HL... how would I give it the 4 claws and 1 bite as natural attacks?
 
You looked at one of the other monstrous creatures with claws and bite (Gargoyle come to mind) to see how to enter the Claw and Bite attacks, right? They're in the bootstraps. You'll only enter a single claw attack, since HL doesn't support complexities like 4-armed combat yet.
 
I'm trying to get the Deflect Arrows feat to show up at 3rd level of the monster class, so I added the following line to the condition on the bootstrap that adds the feat:

count:Classes.Thrikreen >= 3

But when I test it, the feat doesn't show up... any ideas?? Am I supposed to use the unique id of the class in that line, or the just its name?

I've tried looking at the Ranger class to see how the Endurance feat is added, but I don't see any conditions on it at all... how does that one work??

Sorry for all the questions, I'm just trying to learn it all!
 
Click "help" at the top left of the editor - on that page, near the bottom, is "Reference Information". The last entry in that page is "Weapons" - that explains 1d6_5 and 1d4_4.

For feats at a certain level, an example is the Soulknife's Greater Weapon Focus - go to the class specials tab, "new (copy)", and select "Greater Weapon Focus (Mindblade)" - the secret is the condition statement there.

Timing: PreLevel, 10000
Classes.Soulknife>=9

But, it's the condition box under the bootstrap box. You also need to have the racial/class special ability in between the race and the feat. It won't work if the race selects the feat directly.

To find out what to count, add Thrikreen to a test character, then "View" "Floating info windows" "hero tags" - that's where you would see 9 Classes.Soulknife tags for the example I gave earlier. It looks like you're going to have to figure out whether Classes.Race or Hero.HitDice are the right thing to count.
 
huntercc wrote:
>
>
> I'm trying to input the Thri-kreen into HL... how would I give it the 4
> claws and 1 bite as natural attacks?


How exactly does the Thri-Kreen work? Are all the claw attacks at the
same attack bonus, and are they primary or secondary attacks?



--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
huntercc wrote:
>
>
> I'm trying to get the Deflect Arrows feat to show up at 3rd level of the
> monster class, so I added the following line to the condition on the
> bootstrap that adds the feat:
>
> count:Classes.Thrikreen >= 3
>
> But when I test it, the feat doesn't show up... any ideas?? Am I
> supposed to use the unique id of the class in that line, or the just its
> name?


Yes, you should be using the unique id of the class in that line. Is
that not working correctly? Are you sure you capitalized it the same way
you defined it?


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
huntercc wrote:
>
>
> Which data file is the Soulknife in? I can't seem to find it


You can find the Soulknife in srdpsi_class_soulknife.dat.

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
Which is not in HeroLab/data/d20/source...

Colen said:
huntercc wrote:
>
>
> Which data file is the Soulknife in? I can't seem to find it


You can find the Soulknife in srdpsi_class_soulknife.dat.

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
Colen said:
Yes, you should be using the unique id of the class in that line. Is
that not working correctly? Are you sure you capitalized it the same way
you defined it?

I copy/pasted the unique id from the class definition to the condition on the bootstrap, and that did not work, but I was trying to bootstrap the feat directly from the class. Apparently I'm supposed to create a class special first, as a go-between? I'm going to try that and see what happens.

edit: Just tried it, same result...
 
ooh I just modified the timing as suggested above by mgehl and it worked... thanks!

Only problem now is that it shows up red because the hero doesn't have improved unarmed strike. How would I get it to ignore this requirement?
 
This is an oops with the installer. Due to file naming confusion, the installer isn't including any of the source files for psionic classes (including prestige). This will be corrected in the next release.

In the meantime, I've posted the source file mentioned below on a server where you can grab it for review. The URL is below:
http://www.lonewolfdevel.com/downloads/srdpsi_class_soulknife.dat

-Rob


At 09:15 PM 11/13/2007, you wrote:

Which is not in HeroLab/data/d20/source...

Colen wrote:
huntercc wrote:
>
>
> Which data file is the Soulknife in? I can't seem to find it


You can find the Soulknife in srdpsi_class_soulknife.dat.
 
Colen said:
How exactly does the Thri-Kreen work? Are all the claw attacks at the
same attack bonus, and are they primary or secondary attacks?

All four of the claw attacks are at the same attack bonus, as primary attacks, and the bite is a secondary attack. Unless the player is wielding a weapon, in which case only one claw or one bite can be used, and only as a secondary attack.
 
Does it make sense to display unarmed strike for a character that has a claw attack(s)? How would I get rid of this?
 
huntercc wrote:
>
>
> Does it make sense to display unarmed strike for a character that has a
> claw attack(s)? How would I get rid of this?


I'm not sure. It sounds right that if you have Claw attacks you
shouldn't have an Unarmed Strike, but what if you have Slam attacks? Do
you lose your strike then? Does the monk unarmed damage bonus apply to
those attacks?

Does anyone know if there's a ruling or errata on this?

Thanks,

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
Actually, I'd say an unarmed strike by something with claws would represent hitting them with fists or the back of your hand/paw - even if you have claws, you still occaionally want to deal non-lethal damage.
 
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