R
russell at itntl.bhp.com.
Guest
In Necromunda, the Scavvies can have mutants. Each model can have only
one mutation so I have modelled these as conflicting options.
The difficulty arises when the Boss wants to take the same option on
two different scavy mutants. The rules say that the cost of each
mutation is multiplied by the number of mutants with that mutation in
the army.
For example, if I have a scavy with eyestalks the eyestalks costs C. If
I then take another scavy, and want eyestalks on it as well, the
eyestalks cost 2xC this time. Taking it further, if I want another
scavy with eyestalks, this model has to pay 3xC for his eyestalks and
so on (you get the idea).
Any ideas how I can do this? The only way I can think of so far is to
have a user cost attribute and leave it to the player to add the
appropriate amount. I'd like a neater (for the player) solution
Russell.
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one mutation so I have modelled these as conflicting options.
The difficulty arises when the Boss wants to take the same option on
two different scavy mutants. The rules say that the cost of each
mutation is multiplied by the number of mutants with that mutation in
the army.
For example, if I have a scavy with eyestalks the eyestalks costs C. If
I then take another scavy, and want eyestalks on it as well, the
eyestalks cost 2xC this time. Taking it further, if I want another
scavy with eyestalks, this model has to pay 3xC for his eyestalks and
so on (you get the idea).
Any ideas how I can do this? The only way I can think of so far is to
have a user cost attribute and leave it to the player to add the
appropriate amount. I'd like a neater (for the player) solution

Russell.
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