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Mordheim house rule.

  • Thread starter Thread starter nurgle at shaw.ca
  • Start date Start date
N

nurgle at shaw.ca

Guest
My group and I have interpreted that a henchman who is promoted
should have access to 2 skills available, plus the racial skill (If
any). I contacted the data file creator who informed me that GW
does not see it this way.

I can't seem to modify the file in any way so that the option
becomes "Choose 2 skills minimum, but 3 maximum" if you understand
what I'm saying.

If anyone can help here, that would be great.
 
> My group and I have interpreted that a henchman who is promoted
> should have access to 2 skills available, plus the racial skill (If
> any). I contacted the data file creator who informed me that GW
> does not see it this way.

Do you mean, access to 2 skills, or access to skills from two groups? The
latter is true.

> I can't seem to modify the file in any way so that the option
> becomes "Choose 2 skills minimum, but 3 maximum" if you understand
> what I'm saying.
>
> If anyone can help here, that would be great.

I'd have to do a lot of digging personally, for which I don't have time myself.

--
Steve (That's Mr. Bugman to you, lad...)
 
At 09:04 PM 11/12/2002 +0000, you wrote:
>My group and I have interpreted that a henchman who is promoted
>should have access to 2 skills available, plus the racial skill (If
>any). I contacted the data file creator who informed me that GW
>does not see it this way.
>
>I can't seem to modify the file in any way so that the option
>becomes "Choose 2 skills minimum, but 3 maximum" if you understand
>what I'm saying.
>
>If anyone can help here, that would be great.

At the moment, all the 'Allow X Skills' options have a conflict group of
'Skl', which is limited to 2 selections. The only way to change this would
be to edit the datadef, which is generally a Silly Thing To Do (tm).

So the easy way to do it as follows: Create another file, called
my_skills.mor or similar, and augment all the 'Allow <Race> Skills' options
with the attribute 'xcon:none', to remove their conflict group. That should
do the trick nicely - you'll be able to select 2 skill groups, plus the
racial group.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
 
Thankyou very much! I'm sure if I were more familiar with the
creator program, I may have figured this out in... a long while. I
had no idea I could simply add a file for house rules like that.
Thankyou very much once again!

Michael Arient


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