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Monsters as Player Characters

GameKid

New member
I'm new to using Hero Lab with Pathfinder. I was hoping I could get some advice on the difficulties I've been experiencing.

While playing around, I tried to make a Player Character with a monster race. The current rules suggest that the CR of the monster be used as the effective character level, rather than the number of hit dice the monster has. It seems hero lab is very much set on using the monster's Hit Dice when determining the total level of the character.

I found options to lower the CR of the creature, but I have not found a way to reflect the character's appropriate level when using this rule. Has anyone found an appropriate solution?

Thanks for your help!
 
The current rules suggest that the CR of the monster be used as the effective character level, rather than the number of hit dice the monster has. It seems hero lab is very much set on using the monster's Hit Dice when determining the total level of the character.
Effective character level is just that a value to compare to the other PC's. Its not a value that determines actual rules for a monster. Your ECL does NOT say when you get feats or ability score increase. Your REAL hit dice/character level does that.

Hope that helps.
 
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That does help. Thank you!

Is there a way to change the Experience needed to level for the character? When you add a monster, the ECL effects when the character should level up. It's a minor point, but it'd be nice to keep track of character levels in this fashion.

Thank you again for your help!
 
I was hoping to reflect the experience needed to reach a previous level.

What happens now is that, when someone selects a CR 2 monster with 3 hit dice, it shows the experience needed to get to level 4 as opposed to level 3. I'd like to be able to set the experience needed to get to the next level so that it reflects the appropriate character level through the CR, and not from the monster's hit dice.

Does that make sense? It gets more confusing with the rules as they stand, when particularly high CR monsters start to replace some of their "Monster levels" with character levels, so being able to keep this straight would be enormously helpful.
 
Chevk with the PF system, not sure about this but with 3.5 you ddint advance any until you reached the level, in this case level 4. That was a way to balance monster charachers since they were often much more powerful than their normal PC at the same level. So in effect the monster character didnt adnavce until he reached the level indicated, they basicallt started at level 3 and stayed theye waiting for the rest of the party to catch up with them.
 
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