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Yea I found the same thing out when doing my Mtyhic Playtest.Ah I was afraid of that. Oh well, back to coding. *cracking knuckles*
compset="CustomSpec"
compset="RaceCustom"
Oh yea that.Well some slight differences. Need to change calls to cTotLevel and xLevel, as well as trying to figure out how a race granted hex would count as a class granted one and visa versa.
Did you just put the tag on the Thing? You will most likely need to add a script that does the following. This keeps the script generic and you can copy/paste on to each Hex. Then it pushes all the HasAbility tags to the hero. I would to this pretty early even around First/100.Yeah it counts the same. I tried giving each of the race hexes the HasAbility tag with the appropiate class hex ID, but it doesn't seem to work.
perform forward[HasAbility.?]