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Money, Money, Money

This gets back to what the Hero Lab roadmap and might be going too far into other territory, but...

I'd love to see a way to attach players to a specific campaign where the GM can assign the loot and players can sell or take items and apply them to their characters. The campaign would track things like:

1.) Coin found
2.) Magic items found
3.) Cost of living/day (downtime)

It would also do things like provide the official list of supplements allowed.

A boy can dream... :-)

Fantasy Grounds provides a "Party Sheet" for tracking loot found, allocating to PCs, group checks (such as "everyone roll Perception"), and more. It would be a good model for "group operations" in HeroLab. In fact, I suggested as much in a response to another thread (somewhere) about the Tactical Console.

That being said, day-by-day cost of living is not attractive to me. In the Pathfinder rules, the Cost of Living option is specifically meant to avoid that level of detail by making it a monthly check. That being said, implementing the option with the ability to house-rule changes would not be a bad thing.
 
It would be neat to use the old English system, with pounds, shillings, pence, pennies and haypennies.

Not sure which would be equivalent to gold, which is the current most commonly used denomination for items.
Maybe go with shillings, so pounds would be more equivalent to Platinum?
 
It would be neat to use the old English system, with pounds, shillings, pence, pennies and haypennies.

Not sure which would be equivalent to gold, which is the current most commonly used denomination for items.
Maybe go with shillings, so pounds would be more equivalent to Platinum?

I think you could do this in HL if you set the "base coin" to be pence? Then you could have:

farthing = 0.25
ha'penny = 0.5
penny = 1
shilling = 12
pound = 240

Prices of existing Pathfinder stuff would be wrong (a longsword would be listed as 15 pennies for example) but you could always provide your own price list for players to use.
 
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