PGoodman13
Well-known member
I, too, am interested. PM sent.
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I wouldn’t have to say possibly.Would the Star Trek dataset that you've built be able to be ported over into OTHER Modiphius 2D20 games? I'm getting ready to run an Infinity game, and I'm REALLY missing not being able to use Hero Lab to create NPCs.
However I'm fairly certain I don't have the programming talent to build a kit for it myself.
BTDT.Sorry about not getting back to you until now, RL bit me like a hungry Targ yesterday.
Sweet.I just sent you a PM with a link to the *.hl file so there’s no need for all the github mess.
Pretty sure I do. Guess I'll find out soon.Will just need to be sure you have the Authoring kit for it not to come up in Demo mode. Looking forward to any and all feedback.
Thank you very much for this! I’ll be glad when I get back to some kind of place to do dev stuff again.Okay, trying to create a main character. When I get to career events, there's only a couple on the list, neither of which I want to use. So obviously, that list needs to get finished so that you can make the lifepath decisions you want to make.
When I chose Veteran for the character, it correctly added the Veteran Talent, but it didn't add the fourth Talent to the list; it tells me I have used 4 of 3 Talents.
I didn't keep as careful a set of notes as I should have as I built her, but I'm not sure how her Control got to 11 as quickly as it did. I don't recall that happening with the manual test run I did a few months ago. Sorry; I'll try to do better as we go forward.
Number of Ship Talents is equal to Scale, per Nathan Dowdell (who wrote the rules, so he should know).
There's not a specific limit to Traits, for either characters or ships, that I can recall.