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Modifying Character Sheet

Craftzero

Member
I looked in the FAQ, and I didn' see the answer there.

I'm looking to modify that character sheet that prints out for Call of Cthulhu, and I'm hoping someone can help me. All I really want to do is change the font size of the skill list - to something smaller (there are so many skills in CoC!).

I would like the ability to add or remove things to the Character Sheet, but the above is much more important (and hopefully not too complicated).
 
I looked in the FAQ, and I didn' see the answer there.

I'm looking to modify that character sheet that prints out for Call of Cthulhu, and I'm hoping someone can help me. All I really want to do is change the font size of the skill list - to something smaller (there are so many skills in CoC!).

I would like the ability to add or remove things to the Character Sheet, but the above is much more important (and hopefully not too complicated).

HeroLabs does not have that capability as of yet. But they are working on adding a way to customize them Sometime in the future.
 
I'd agree with you Sinner666, except that while I can read an XML file simple enough, I can't visualize what it will look like that way... which turns into a long series of making 1 change, saving the xml file, opening HL, viewing my character, trying to figure out what I changed and how to get the change I really wanted, closing HL, re-editting the xml file, saving it and repeating the process... I don't have that kind of free time.
 
I'm pretty sure the XML Files are pretty basic, and the only thing you can arrange is like 3 different things. It's been a while since I looked at this.
 
Where are the files?

In C:/HeroLab/data/4e.

There are multiple .aug and .dat files that are used to make the character sheet but the code is all XML. Sadly its not as easy as open one file and change as you please. To make any changes would most likely require changing the code in multiple files so it does not error.

For example there is one file named "styles_output.aug" that controls font size and type for things like damage and keyword text for powers. But thats just the text not the power cards themselves which seem to be defined in the file "sheet_powercards.dat". They did it all very logically in how they broke out the files but at the same time made it so changing something very simple like the elimination of the quick reference section for powers can be difficult.

With time and some fiddling one could make a file tree showing how everything connects. But that goes beyond my attention span.
 
In C:/HeroLab/data/4e.

There are multiple .aug and .dat files that are used to make the character sheet but the code is all XML. Sadly its not as easy as open one file and change as you please. To make any changes would most likely require changing the code in multiple files so it does not error.

For example there is one file named "styles_output.aug" that controls font size and type for things like damage and keyword text for powers. But thats just the text not the power cards themselves which seem to be defined in the file "sheet_powercards.dat". They did it all very logically in how they broke out the files but at the same time made it so changing something very simple like the elimination of the quick reference section for powers can be difficult.

With time and some fiddling one could make a file tree showing how everything connects. But that goes beyond my attention span.

Well you lost me at "for example" ;)
 
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