~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
doneif (hero.childlives[cAnimComp] = 0)
hero.childfound[cAnimComp].minion[AnimComp].child[aSTR].field[aStartMod].value -= 2
hero.childfound[cAnimComp].minion[AnimComp].child[aDEX].field[aStartMod].value += 4
hero.childfound[cAnimComp].minion[AnimComp].child[aINT].field[aStartMod].value += 2
hero.childfound[cAnimComp].minion[AnimComp].child[aCHA].field[aStartMod].value += 2
#situational[hero.childfound[cAnimComp].minion[AnimComp].child[svAll], "+4 against mind-affecting effects", field[name].text]
hero.childfound[cAnimComp].minion[AnimComp].child[ArmorClass].field[tACNatural].value -= 1
perform hero.childfound[cAnimComp].minion[AnimComp].child[skAcrobat].assign[Helper.ClassSkill]
perform hero.childfound[cAnimComp].minion[AnimComp].child[skBluff].assign[Helper.ClassSkill]
perform hero.childfound[cAnimComp].minion[AnimComp].child[skFly].assign[Helper.ClassSkill]
perform hero.childfound[cAnimComp].minion[AnimComp].child[skStealth].assign[Helper.ClassSkill]
if (field[xAllLev].value >= 15) then
field[abValue].value += 10
elseif (field[xAllLev].value >= 5) then
field[abValue].value += 5
endif
hero.childfound[cAnimComp].minion[AnimComp].child[xDamRdIron].field[abValue].value += field[abValue].value
perform hero.childfound[cAnimComp].minion.child[xDamRsCold].setfocus
doneif (state.isfocus = 0)
focus.field[abValue].value = maximum(focus.field[abValue].value, 10)
perform hero.childfound[cAnimComp].minion.child[xDamRsElec].setfocus
doneif (state.isfocus = 0)
focus.field[abValue].value = maximum(focus.field[abValue].value, 10)
if (field[xAllLev].value >= 7) then
field[abValue2].value = round(hero.childfound[cAnimComp].minion[AnimComp].child[Speed].field[tSpeed].value * 1.5, 0, -1)
hero.childfound[cAnimComp].minion[AnimComp].child[xFly].field[abValue].value += field[abValue2].value
if (hero.childfound[cAnimComp].minion[AnimComp].child[xFly].tagis[Maneuver.Good] <> 0) then
perform hero.childfound[cAnimComp].minion[AnimComp].child[xFly].assign[Maneuver.Perfect]
else
perform hero.childfound[cAnimComp].minion[AnimComp].child[xFly].assign[Maneuver.Good]
endif
endif