Ok, had a few ideas. Keep in mind a lot is based on “how to get this to work in Hero Lab”, so it may not be perfect, but will work.
Ok, Wealth – as a skill. I know – blah, blah, blah. But, it will work. It will also give you the option of not using it and you can just inter gold prices for everything yourself, or you can use it with the DC price amount already on the modern items. I sure there is some kind of conversion, but it seems like everyone has their own idea of what that is. So at least it something to build on and it will work in the program easily, (I do not think there is a way to program this in any other way, but if someone has an idea, please let me know).
Backgrounds – Become traits. Going to “try” and get it to where you can chose your skills, but it may end up just giving a +1 to a hand full of skills.
Base Classes – Not a fan, but they are there. So I am going to make them NPC classes, (you can still play them like any other class, and if you don’t like the “classification”, it’s an easy change in the editor.
All other classes – Make them prestige classes.
Skills and Feats - Drop what is a repeat and roll over what is needed. One big issue that I am on the fence about is the skills – Investigation and Research. I think they should get rolled over into Perception. IDK, the idea is to simply the skills, and there are differences in the skills, but I think that is a good spot for them.