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Modern Beta - Done

Here it is. The only thing I am unhappy with is the Techie Ability Mastercraft. It has to show up as 3 seperate entries.

Also the Techie's Build Robot ability's text field is way too long for it all to show up under the reminder text. (Where you hover over the ? next to the ability.)

Still need to do the Caster classes from core though.

And I also added the "Plus" feats to the Future Database, but I gave them a prereq of lvl 4 since I didnt really know how to validate which talents they chose, and no one should take em before having two talents anyway.
 

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Thanks again for all your hard work dude.
I added the Shadow Slayer class, added the source place markers, add some gear to skills, and a few other bugs.
Also made the Base classes normal classes now and added in the Rep skill bonus for them. The Shadow Slayer class abilities still need some work, (just have the txt in, no mechanics at the moment).
I also took out the CoC and MCWoD due to OGL and started working on an OGL version of the setting called Shadow Heroes.
Thanks again!
 

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What do you think about the Class Defense bonus in regards to CMD? As it is, if it adds to it (which it does the way I coded the Class Defense Special) then it makes it nigh impossible to trip, or grapple etc.
 
I got the Mage working minus the spells, and tattoos still need to be added. (Was going to put them in as magic items.)

I will add the spells, but I think I am going to just restrict it to the F/X in Core book. Also how should we do Incantations?
 
Got some spells done, Mage is done (just need to figure out how to give him all the cantrips at creation without manually adding them), and I also redid how I gave some of the advanced classes feats (so theyd show up in the character creator when you looked at special abilities.)
 
All that sounds great! Thanks again dude!
Yea, I thought the Mage and Priest wound be an easy copy of the Wizard and Cleric, didn’t work out that way, lol Last few class kind of tough.
The CMD and all would be great if it could be separate, but it might be too hard to find a away to do it. It would be cool it some classes had a high CMD, (like the Martial Artist) and less, like the Mage, etc, and it fits better than the Pathfinder setting.
The Mage feats as special abilities is a great idea, again fits more to the Pathfinder stetting.
The spells from the Core book, I let the Pathfinder spells replace what was similar. There really wasn’t much new, except in the UA setting.
 
All that sounds great! Thanks again dude!
Yea, I thought the Mage and Priest wound be an easy copy of the Wizard and Cleric, didn’t work out that way, lol Last few class kind of tough.
The CMD and all would be great if it could be separate, but it might be too hard to find a away to do it. It would be cool it some classes had a high CMD, (like the Martial Artist) and less, like the Mage, etc, and it fits better than the Pathfinder setting.
The Mage feats as special abilities is a great idea, again fits more to the Pathfinder stetting.
The spells from the Core book, I let the Pathfinder spells replace what was similar. There really wasn’t much new, except in the UA setting.

I just redid the class defense so it adds 1 to all defenses then takes 1 away from CMD lol The Martial Artist will have a high CMD simply from the full bab (which is rare in Modern).
 
I got half the Mage spells put in...I could give him all the wizard spells and add the Modern Spells, but I decided to just customly put in all the spells that are in the core book, since some spells never were in modern. Plus if I just give him access to the Wizard spells, the user can see up to level 9 spells, and mages only get up to level 5. I am nitpicky like that. lol

Edit: On second thought...Maybe I will add all the wizard spells...That way its easier to houserule spells in and etc.
 
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Very cool dude, thank you again!!!

Yea it might just be easier to do the spells with house rule. It would be alot of work.
 
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Supernatural Heroes

I made a new setting for the Modern Pathfinder dataset called Supernatural Heroes.

It’s based off of MCWoD, but seeing that it is not OGL I had to make it up with other OGL material. The setting is not complete, but the basic mechanics are in. Basically what is missing is the various supernatural powers, but they can easily be imputed under “R Cust Speacial”. I will get to all of them and all the fixings, but most of the basics are in. Here is what I got:

First 5 Templates, (just copies at the moment – tweaking coming) of Angel, Demon, Vampire, Waken, and Werewolf. Each gain a power at 1st level and every 3 levels afterward, (except Waken , they get a power every other level). Each Template has a “Power” Pool used for the various special abilities. This us a tracker that starts off a 10 and increases 1 every other level.

Next is Factions – Each template chooses a faction they wish to belong too.

A few feats are done, some Waken powers are done, all very early stages, but the basic stuff is in place.

I still need to tweak the Templates, Factions and do all the various special abilities. Once done I’ll write up everything also. But in the mean time it would be very easy to enter your own info from whatever source you wish.
 

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I might not be able to work on this for awhile because I leave January 3rd to go commercial fishing for 3 months. Here is what I have though. The Mage is pretty much done, except for some of the Modern Custom spells.

I also did a little work on some of the other Classes I made. Gave em the correct Sources and etc.

These files are all up to date, except I have not added the new Supernatural Heroes Data you have posted yet.
 

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Pathfinder Modern 2010

Last Pathfinder Modern for 2010.
This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be downloaded below:
Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

• At the moment, we have almost the entire core book done, (a big THANK YOU to Pezmerga), (missing the Priest class, Occult class and the monsters).
• A few things from the Urban Arcana, Past and Future books, and empty place holders for the other books and references.
• The Base classes are all normal classes now, (still go up to level 20), there is an issue with the defense bonus and the CMD, not working right.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Added Supernatural Heroes. It’s a homebrew I am working on that mimics MCWoD D20, but seeing it is not OGL I had to change a few things and only use OGL material. It is not done yet, but all the mechanics are in place for easy editing. There are Templates for Angel, Demon, Vampire, Waken, and Werewolf. Each has three Factions to choose from. Each has a Power Pool and level based special abilities. I put in empty place holders for easy editing to put in your own powers. I will be working on OGL powers later, but this is a good start for everyone.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), Pezmerga, (who did all the Advance Classes and many updates), and many more! Thank you all for the help and ideas.
 

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Action Points, Reputation and Wealth as “Trackers”

Well, I finally got: Action Points, Reputation and Wealth as “Trackers” now and they are no longer skills!

There are also adjusters for all the above, as well as the Supernatural Pools, so you can adjust the totals as you see fit.

I adjusted all the Traits, Feats, and Class Abilities to work with the new Trackers.
If you see any bugs please let me know.
 

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