Huzzah! So my current party decided to start a 4e campaign and I don't think my Hero Lab is calculating things correctly, particularly attack bonuses and AC.
For instance, I'm a level 9 Dragonborn Fighter with a Greataxe and a Two-handed Weapon talent. HL calculates this as a +11 to attack, but I don't think it's taking my 1/2 level into that. Weapon prof is +3, Str mod is +8, and 1/2 level is +4, so by my calculations my bonus should be +15, right?
For armor, I am proficient in Studded Leather a +3 bonus, again 1/2 level is +4, and if I wear light or no armor (it's classified as light) I should be able to add my Dex mod to it (a +7 bonus). That should be 14+the regular 10 should be an AC of 24, but it won't go higher than 20...
Are my calculations off, do I not have a setting correct that I'm overlooking, or is this a technical issue?
Thoughts? Thanks for any help in advance.
For instance, I'm a level 9 Dragonborn Fighter with a Greataxe and a Two-handed Weapon talent. HL calculates this as a +11 to attack, but I don't think it's taking my 1/2 level into that. Weapon prof is +3, Str mod is +8, and 1/2 level is +4, so by my calculations my bonus should be +15, right?
For armor, I am proficient in Studded Leather a +3 bonus, again 1/2 level is +4, and if I wear light or no armor (it's classified as light) I should be able to add my Dex mod to it (a +7 bonus). That should be 14+the regular 10 should be an AC of 24, but it won't go higher than 20...
Are my calculations off, do I not have a setting correct that I'm overlooking, or is this a technical issue?
Thoughts? Thanks for any help in advance.