• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Misc Magic Items

Las Vegas Game Master

Well-known member
Ok so my player hit me with this one:

He wants a blindfold, enchanted with deathwatch.

I went looking for misc magic item in HL and since its not there I assume I will have to use the editor. Or did I miss it somewhere?
 
Yes you would need to create this in the editor. Should be very easy as you can just tell it to include the "Death Watch" spell so I don't see a reason for doing any eval scripts.

Hey now! 17 post people should not ninja me! :p
 
Your thousands of posts only weigh you down and cloud your vision Chemosh, while I remain nimble and.... ninja. ;)
 
I created it, was easy enough. As it doesn't modify stats or play scores. i will have to get more educated in the editor as I have a bunch of swords I need to create that have level based effects.
 
Ok so I ran the test, I compile it after. Then I have to share the test to each of my machines that I have Hero Labs on and compile it there?
Yes but all you have to do is put a copy of the .user file you created into the Hero Lab\data\pathfinder folder when HL is NOT running. Then HL starts it will compile all the .user files automatically that it finds. No need to go in a do a "Test Now!" to each and every Thing in a .user file.
 
Ok the folder in Win7 is hidden. You have to go into Control Panel, Apperance Fold Options and set hidden/system to visible to see it.

In my case C:\ProgramData\Hero Lab\data\pathfinder

Win7 64bit and 32bit.
 
Misc Magic Items "Clothing"

Yes you would need to create this in the editor. Should be very easy as you can just tell it to include the "Death Watch" spell so I don't see a reason for doing any eval scripts.
:p

I play in a game where alot of the RP is done not in armor. so we have a number of Clothing Items that have been enchanted and enhanced.(Knarled Gloves with Ghoul touch (spell-like ability) enchanted on them, Leather hat with racial hiding (disguise) enhancements bonus skill )
So I have to use the editor on all such Items?
 
Back
Top