MNBlockHead
Well-known member
I also just purchased Cityographer, a java program that will generate a villeage, town, or city in just one click. It does not have all the bells and whistles of Campaign Cartographer and its City Mapper add-on, but it is much simpler to use. Also, not only will it create a city, including rivers, coast, roads, vegetation, and buildings (the number of which it will auto create based on studies of how many of various merchants etc. different populations supported in the middle ages) but it will also populate the business, homes, and farmsteads with characters and provide the items available and their prices for shops.
If you want a beautiful city with a highly customized look, CC3 is still the way to go. But if you need a quick village or town generated, fully populated, Cityographer is a god send. I find it particularly useful for generating villages. My campaign world is too large to plot out all the villages and towns. I have the major cities, have the populations, and an idea of population densities of different areas and roughly how far apart one would expect villages.
What Cityographer allows me to do is have a table for randomly determining whether the party comes across a village or how far the nearest population center is (which I can then mark using a pin on the smart map. Then, if the party decides to tally and spend any time in the village; I can, on the spot, auto generate the town—all buildings, roads, population, etc.
My only complaint is that buildings tend to be spaced too far apart for a medieval town. So, while I readily use it for villages, I hesitate to use it for any sizable, walled town.
Also, the auto-generated populations are not ideal for my world, but you can create your own files with names, races, items, prices, etc.
If you want a beautiful city with a highly customized look, CC3 is still the way to go. But if you need a quick village or town generated, fully populated, Cityographer is a god send. I find it particularly useful for generating villages. My campaign world is too large to plot out all the villages and towns. I have the major cities, have the populations, and an idea of population densities of different areas and roughly how far apart one would expect villages.
What Cityographer allows me to do is have a table for randomly determining whether the party comes across a village or how far the nearest population center is (which I can then mark using a pin on the smart map. Then, if the party decides to tally and spend any time in the village; I can, on the spot, auto generate the town—all buildings, roads, population, etc.
My only complaint is that buildings tend to be spaced too far apart for a medieval town. So, while I readily use it for villages, I hesitate to use it for any sizable, walled town.
Also, the auto-generated populations are not ideal for my world, but you can create your own files with names, races, items, prices, etc.