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It would be nice to have better map support so that when we reveal a room we can show the walls as blank, rather than showing where the secret doors are shown on the revealed map.
One option is to have two pictures, one with the wall in place and one with the secret door in place. I can easily do this in Photoshop but I understand not everyone has Photoshop. However, there is an equivalent program that is free called GIMPshop. You can find it at http://www.gimpshop.com/. It would be a bit cumbersome because you would need to duplicate the pins and fog to the second picture, but it's a work around.
Yes it's a tedious work-around, thus I'm waiting for the proper solution![]()
This is what I need. I have a large house with dozen's of pins but no "quick/easy" way to see what the pin is at a glance. I have to hover over the pin and then it will give a tool tip with info. But I really need to see that small bit of text always at a glance while running the game.I'd also like pins that can always show their description text. And pins that show description text without showing the pins.
+1 for implementing a variety of pin icons. I'm more interested in different color round, square and alphanumeric but secret door S's and trap X's would be good too.
I'd also like pins that can always show their description text. And pins that show description text without showing the pins.
I can't recall if we can make pins maintain size relative to the map but that would be essential for overlays like secret doors or to obscure existing map content.
Also, would like to see a square brush to remove the fog. the circular brush and the rectangle reveal tool are nice, but in complicated areas, square would help.
....... However, for the Smart Map to be of use, RW needs to have some more tools.
Something that would be useful would be the ability to overlay one image on top of another, both with separate reveal states. This would solve the problem of secret doors, traps, etc.
But at the very least, more pin options, please.