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Making things NOT appear

Erich

Well-known member
How do you make things from the core rules, such as edges, not appear when you load a custom data file?

Thanks

-Erich
 
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OK, I put "arcMiracle" in the "Thing Unique ID" box and "Space 1889" in the source box but when I test I get a unique ID error and the edge is still available in the character builder.
Am I missing something or not using the tab correctly?

I'm also working on the disowned trait and am having a problem with the if statement. I can set the starting cash to half and reduce the starting status by one, but I can't figure out how to reduce the starting cash to 25% if the hero also has the poverty hindrance and not reduce the social standing by another point.

As an aside, I want to thank you (and everyone else) for taking the time to answer my questions. I know you must be getting tired of hearing from me :), but I AM making some good progress with this project.

As always, Thanks
-Erich
 
You should use the Edge ID rather than the Arcane Background ID, so edgArcMir. Also I'm not sure if spaces work in Sources, I would have used Space1889 or just 1889 for a source, but as long as you're consistent it shouldn't really matter.

For handling cash modifications... usually if you use a modifier things should work fine. Take a look at the DLNoir.user file for some examples. Essentially if you have one hindrance do the 50% thing and removing a point, the other hindrance can do just the 50% again part without doing anything about points (just don't include that code), but I'm not sure how those hindrances work until I can take a look at them later to see exactly what you mean.

EDIT: I should probably add that you don't need to Preclude the Arcane Background, just the Edge, because the Background is never really seen anyplace other than through the Edge. For the moment you also wouldn't need to Preclude the Spellcasting skill, either, since you never see that unless the Background is taken, but some recent rules clarifications have shown that the skills should be be hidden for those because it is possible to have the skill without having the associated AB (so as to be able to use Weird Science gadgets, for example, or to activate a magic item that might require Spellcasting to know how to use or even to add your skill as a Cooperative Roll to someone else's skill.)
 
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Go to the source tab at the bottom of one of your edges and push the button tab. Next find your source and then go to the right of your source to the question mark and push the question mark and that's the Unique ID of your source -that's what you use to preclude for your game in the preclude tab.
 
Cool, using the correct source ID solved the issue :rolleyes:.
So, if I need to completely scrap the list of default gear so I can create a list with the correct prices, do I have to preclude every piece of gear from the core rules or is there an easier way?

Thanks
-Erich
 
On your Settings tab you can set a checkbox for a Setting adjustment to exclude standard gear. That, and how to organize and create separators for you gear, should be well covered in the second post on that Common Codes thread. Took me a while to work that out so hopefully that can save you some time.
 
No make it part of your Setting.

go into the editor and find the tab that is setting adjustments. there you can pick things that works for your setting only - just check the no standard gear and make sure you give it the source of your setting. save and do quick reload data and standard gear won't show up for your setting.

Hope that helps.

Dang Ninja-ed by zarlor lol
 
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