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Making rang: work with variable unit sizes

  • Thread starter Thread starter mobo at adelphia.net
  • Start date Start date
M

mobo at adelphia.net

Guest
Just noticed that my rang: weapons can always be increased to the max range set, even if the unit is not that large. I gave the units rmdr: Should that not control how many of the rang: options they can have?


Thanks,

Keith




[Non-text portions of this message have been removed]


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--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> Just noticed that my rang: weapons can always be increased to the
max range set, even if the unit is not that large. I gave the units
rmdr: Should that not control how many of the rang: options they
can have?
>
rmdr: only controls the range of the actual option that is having
the rmdr assigned to... and only if you specify # as the remainder
count...

In the past, this sort of problem has been flagged with a validation
error - something like: "You have more X than you have members in
that unit!"...

You could do something really messy to force the rule...
Use a high priority option to set a stat to the model count (as I
suggested before, stat:MC=(#) (after defining MC to be a hidden stat
in your def file), then have a number of options for
your "selectable count" weapons that equal the number of possible
models in the unit. Each of these options has attributes:
rang:0-x (where x is the model count)
usta:MC=x (where x is the same number as above)
That way the maximum value of the rang: option increases as you
increase the model count for the unit...

Example: If I had a unit size of 5-10 models, I would have 6 almost
identical options (same name, different id) all linked to the unit.
They would have the following attributes:
rang:0-5,usta:MC=5
rang:0-6,usta:MC=6
rang:0-7,usta:MC=7
rang:0-8,usta:MC=8
rang:0-9,usta:MC=9
rang:0-10,usta:MC=10


That way, your rmdr attribute should apply the remainder (up to the
model count presumably) as appropriate...

DISCLAIMER: I haven't tried any of this! :-)

Cheers,
Russell
--
Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
"Experience is what you get just after you needed it" - Unknown


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Thanks Russell. I may give that a shot. I thought that AB used to tell you
if you had more weapons then guys to carry them. Can it still do that and
how?


Thanks,

Keith


----- Original Message -----
From: "rjsoz" <rjs@inorbit.com>
To: ab@support.wolflair.com
Sent: Tuesday, June 25, 2002 7:41 PM
Subject: [AB] Re: Making rang: work with variable unit sizes


> --- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> > Just noticed that my rang: weapons can always be increased to the
> max range set, even if the unit is not that large. I gave the units
> rmdr: Should that not control how many of the rang: options they
> can have?
> >
> rmdr: only controls the range of the actual option that is having
> the rmdr assigned to... and only if you specify # as the remainder
> count...
>
> In the past, this sort of problem has been flagged with a validation
> error - something like: "You have more X than you have members in
> that unit!"...
>
> You could do something really messy to force the rule...
> Use a high priority option to set a stat to the model count (as I
> suggested before, stat:MC=(#) (after defining MC to be a hidden stat
> in your def file), then have a number of options for
> your "selectable count" weapons that equal the number of possible
> models in the unit. Each of these options has attributes:
> rang:0-x (where x is the model count)
> usta:MC=x (where x is the same number as above)
> That way the maximum value of the rang: option increases as you
> increase the model count for the unit...
>
> Example: If I had a unit size of 5-10 models, I would have 6 almost
> identical options (same name, different id) all linked to the unit.
> They would have the following attributes:
> rang:0-5,usta:MC=5
> rang:0-6,usta:MC=6
> rang:0-7,usta:MC=7
> rang:0-8,usta:MC=8
> rang:0-9,usta:MC=9
> rang:0-10,usta:MC=10
>
>
> That way, your rmdr attribute should apply the remainder (up to the
> model count presumably) as appropriate...
>
> DISCLAIMER: I haven't tried any of this! :-)
>
> Cheers,
> Russell
> --
> Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
> "Experience is what you get just after you needed it" - Unknown
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


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--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> Thanks Russell. I may give that a shot. I thought that AB used
> to tell you if you had more weapons then guys to carry them. Can
> it still do that and how?
>
You'll need to specify a validation message. You can check out the
ocat: external unit attribute. The help text is quite long, and
there's some stuff near the bottom about using it with rang: options.

Cheers,
Russell.
--
Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
"Experience is what you get just after you needed it" - Unknown


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Will do thanks.


Thanks,

Keith


----- Original Message -----
From: "rjsoz" <rjs@inorbit.com>
To: ab@support.wolflair.com
Sent: Tuesday, June 25, 2002 9:42 PM
Subject: [AB] Re: Making rang: work with variable unit sizes


> --- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> > Thanks Russell. I may give that a shot. I thought that AB used
> > to tell you if you had more weapons then guys to carry them. Can
> > it still do that and how?
> >
> You'll need to specify a validation message. You can check out the
> ocat: external unit attribute. The help text is quite long, and
> there's some stuff near the bottom about using it with rang: options.
>
> Cheers,
> Russell.
> --
> Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
> "Experience is what you get just after you needed it" - Unknown
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


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