W
woodywalton at hotmail.co
Guest
I have been trying to think of the best way to accomplish this and
was wanting suggestions. Here is the scenario:
A unit A (wizard) selects item 1 (cauldron of life) which can them
increase the hit points of unit B (or any other core unit) by 1.
Unit B in this case may already be in the list so I do not want to
add a child unit to unit A.
I was thinking of giving the item an attribute "type:cauldron" and
then making an option that is triggered by type cauldron, but I am
unclear as to how I get this to affect the desired units. Is there
a way to get hidden options for unit b to "show" through some
mechanism like this?
Thanks...
Woody
------------------------ Yahoo! Groups Sponsor ---------------------~-->
Win a Marvel vs. CapCom 2 Arcade System!
Click Here to Enter...
http://us.click.yahoo.com/uTyA4B/o58CAA/9ZuFAA/IMSolB/TM
---------------------------------------------------------------------~->
was wanting suggestions. Here is the scenario:
A unit A (wizard) selects item 1 (cauldron of life) which can them
increase the hit points of unit B (or any other core unit) by 1.
Unit B in this case may already be in the list so I do not want to
add a child unit to unit A.
I was thinking of giving the item an attribute "type:cauldron" and
then making an option that is triggered by type cauldron, but I am
unclear as to how I get this to affect the desired units. Is there
a way to get hidden options for unit b to "show" through some
mechanism like this?
Thanks...
Woody
------------------------ Yahoo! Groups Sponsor ---------------------~-->
Win a Marvel vs. CapCom 2 Arcade System!
Click Here to Enter...
http://us.click.yahoo.com/uTyA4B/o58CAA/9ZuFAA/IMSolB/TM
---------------------------------------------------------------------~->