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Make a language count as 2?

enrious

Well-known member
I'd like to have some languages (like Celestial) cost 2 skill points to learn but not sure how to do this.

Any ideas?
 
Put a eval script on the language Thing so that when added it decreases the amount of languages available by 1. That will make it cost two slots. Look at the adjustments to find a script that changes the number of languages.
 
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