Double magic weapon creation problem
Wolf_Larsen wrote:
>
>
> In the paper and pen version of D&D, you can assign different properties
> to each end of a double weapon (i.e. have a quarterstaff that has a +2
> and icy burst on one end and +3 and acid burst to the other end). Is it
> just me, or can you not currently do the same in HL?
Hi,
The only reference I found to double weapons being special is this:
"Double weapons have separate magical bonuses for their different heads.
If randomly determined, the second head of a double weapon has the same
enhancement bonus as the main head (01-50 on d%), doubling the cost of
the bonus, or its enhancement bonus is one less (51-100) and it has no
special abilities. All magic weapons are masterwork weapons."
Within HL, I implemented this as the "Second head has same powers?"
checkbox - if checked, both heads have the same powers (and the weapon
cost doubles). Does it specify somewhere that you can configure both
ends independently?
--
Colen McAlister,
colen@wolflair.com
Chief Engineer, Lone Wolf Development