• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Mage Knight Dungeons

  • Thread starter Thread starter emperor799 at earthlink.n
  • Start date Start date
E

emperor799 at earthlink.n

Guest
Does anyone think the Dungeon sets should be included in a seperate release?


--Kyle Turner
emperor799@earthlink.net


"You're out of your mind!"
"That's between me and my mind" -- Firely




[Non-text portions of this message have been removed]
 
--- In cardvault@yahoogroups.com, "Kyle Turner" <emperor799@e...>
wrote:
> Does anyone think the Dungeon sets should be included in a seperate
release?
>


I don't understand? You mean a seperate set of data files? that would
be silly.
 
--- Kyle Turner <emperor799@earthlink.net> wrote:
> Does anyone think the Dungeon sets should be included in a seperate release?

Do you mean with their own release catagory, or as a separate game system? Are
the rules for Dungeon significantly different than regular MK, or can you use
the Dungeon figures in a MK game?


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com
 
I meant a seperate game system. You can use MKD figs in MK and somewhat vice vesa, but Dungeons DOES have different rules. Besides that though, I was thinking of someone that only plays MKD, and the hassle of having all the MK figs too. Sure he could just show the Dungeons sets, but you still can't really pick your hereos, treasure, mage spawn, monster tokens, doors, artifacts, tiles, etc. etc. to set up a MKD game beforehand.

I think the dungeons sets should be left in the MK game system for use with MK, and a MKD game system made for all the various dungeon specififc stuff (see above) and built around the Dungeons rules to facilitate Heroic Team building, mage spawn selection, etc. etc.

--Kyle Turner
emperor799@earthlink.net


"You're out of your mind!"
"That's between me and my mind" -- Firely


----- Original Message -----
From: Kuni Tetsu
To: cardvault@yahoogroups.com
Sent: Wednesday, January 29, 2003 8:44 AM
Subject: Re: [CardVault] Mage Knight Dungeons



--- Kyle Turner <emperor799@earthlink.net> wrote:
> Does anyone think the Dungeon sets should be included in a seperate release?

Do you mean with their own release catagory, or as a separate game system? Are
the rules for Dungeon significantly different than regular MK, or can you use
the Dungeon figures in a MK game?


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com

Yahoo! Groups Sponsor
ADVERTISEMENT




To unsubscribe from this group, send an email to:
cardvault-unsubscribe@yahoogroups.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]
 
--- Kyle Turner <emperor799@earthlink.net> wrote:
> I think the dungeons sets should be left in the MK game system for use with
> MK, and a MKD game system made for all the various dungeon specififc stuff
> (see above) and built around the Dungeons rules to facilitate Heroic Team
> building, mage spawn selection, etc. etc.

Ah, so it has a different set of "deck construction rules". That would likely
be worth either adding a rules set to MK, or making it separate.

If someone is only interested in Dungeon, can they use the other MK figures in
that game? If so, then I would definitely say the Dungeon rules should be added
as a rules set to MK.

The other advantage to just adding an extra rules set is that you don't have to
have redundant sets of data. If you have MKD as a separate release, then any
time you add to MKD, you have to update MK as well... and there will likely be
users who play both who will download both because they see an MKD system
available for download as well as MK.

But that is just my opinion, and I don't actually play the games. Any actual
players want to give feed-back?


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com
 
Ah, so you can put two seperate "deck contruction" rules in one game system? Then that's definitely the way to go, but all the other non fig dungeons stuff would need to be added to the files.


--Kyle Turner
emperor799@earthlink.net


"You're out of your mind!"
"That's between me and my mind" -- Firely


----- Original Message -----
From: Kuni Tetsu
To: cardvault@yahoogroups.com
Sent: Wednesday, January 29, 2003 1:11 PM
Subject: Re: [CardVault] Mage Knight Dungeons



--- Kyle Turner <emperor799@earthlink.net> wrote:
> I think the dungeons sets should be left in the MK game system for use with
> MK, and a MKD game system made for all the various dungeon specififc stuff
> (see above) and built around the Dungeons rules to facilitate Heroic Team
> building, mage spawn selection, etc. etc.

Ah, so it has a different set of "deck construction rules". That would likely
be worth either adding a rules set to MK, or making it separate.

If someone is only interested in Dungeon, can they use the other MK figures in
that game? If so, then I would definitely say the Dungeon rules should be added
as a rules set to MK.

The other advantage to just adding an extra rules set is that you don't have to
have redundant sets of data. If you have MKD as a separate release, then any
time you add to MKD, you have to update MK as well... and there will likely be
users who play both who will download both because they see an MKD system
available for download as well as MK.

But that is just my opinion, and I don't actually play the games. Any actual
players want to give feed-back?


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com

Yahoo! Groups Sponsor
ADVERTISEMENT




To unsubscribe from this group, send an email to:
cardvault-unsubscribe@yahoogroups.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]
 
--- In cardvault@yahoogroups.com, "Kyle Turner" <emperor799@e...>
wrote:
> I meant a seperate game system. You can use MKD figs in MK and
somewhat vice vesa, but Dungeons DOES have different rules. Besides
that though, I was thinking of someone that only plays MKD, and the
hassle of having all the MK figs too. Sure he could just show the
Dungeons sets, but you still can't really pick your hereos, treasure,
mage spawn, monster tokens, doors, artifacts, tiles, etc. etc. to set
up a MKD game beforehand.
>
> I think the dungeons sets should be left in the MK game system for
use with MK, and a MKD game system made for all the various dungeon
specififc stuff (see above) and built around the Dungeons rules to
facilitate Heroic Team building, mage spawn selection, etc. etc.

Picking heroes and mage spawn is simple. Just display the Hero or
Mage spawn faction. Users can then sort by points to make it really
easy to choose mage spawn (and heroes).

This can be implemented in the current files. Just add a rules set
for building heroic teams. The same for mage spawn.

I think it would just be more complicated in the end. It would also
allow a greater chance for discrepancies between the files.

Since most dungeons players use mage spawn from all sets, a "dungeons
only" datafile wouldn't be too useful.

What might be useful is implementing a "theme" tag. i.e. Undead (All
undead models), Monsters (Trolls, Elementals, Golems, non-undead mage
spawn, etc.), Krugg (...), Dwarves, Elves, Fairies, etc.

This would allow easy selection of foes for dungeon scenarios. (i.e.
Invading the Undead Necropolis, or a Dwarven Stronghold, Krugg Lair,
etc.
 
At 07:10 PM 1/28/2003 -0500, you wrote:
>Does anyone think the Dungeon sets should be included in a seperate release?

It never occurred to us that anyone would want to track the extra Dungeons
stuff... we've fired off a query to WizKids about this, and when we get it
we'll see about adding it to the Mage Knight datafiles.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
 
At 05:39 AM 1/30/2003 +0000, you wrote:

>Since most dungeons players use mage spawn from all sets, a "dungeons
>only" datafile wouldn't be too useful.
>
>What might be useful is implementing a "theme" tag. i.e. Undead (All
>undead models), Monsters (Trolls, Elementals, Golems, non-undead mage
>spawn, etc.), Krugg (...), Dwarves, Elves, Fairies, etc.
>
>This would allow easy selection of foes for dungeon scenarios. (i.e.
>Invading the Undead Necropolis, or a Dwarven Stronghold, Krugg Lair,
>etc.

Uh, and if someone wants to make an extension file that adds a 'theme' tag
to every model, they can feel free. :) There are almost 1,400 of them,
though, so it might take some time...


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
 
Given the extensive overlap, the two games should be integrated into a
single set of data files. With a few simple tags to allow easy filtering
and a few special rulesets and stats specifically tailored to Dungeons, the
two should co-exist beautifully AND be readily usable as essentially
disjoint game systems.

But first we have to get the data from WizKids. We just asked them for it
after we saw the inquiries here. It's never been discussed with them, and I
honestly don't know whether we'll run into any problems with the data
and/or morphing it into Card Vault. I don't THINK so, but then I haven't
given it more than 5 minutes of thought thus far (all my energies are
currently focused on V1.1). And I have NO idea how much sheer grunt time
will be required to morph the raw data into appropriate data for CV. That
depends on what data we can get from WizKids (assuming they have it
available to give us).

More on this in the weeks to come....

-Rob

At 12:23 PM 1/29/2003 -0500, you wrote:
>I meant a seperate game system. You can use MKD figs in MK and somewhat
>vice vesa, but Dungeons DOES have different rules. Besides that though, I
>was thinking of someone that only plays MKD, and the hassle of having all
>the MK figs too. Sure he could just show the Dungeons sets, but you still
>can't really pick your hereos, treasure, mage spawn, monster tokens,
>doors, artifacts, tiles, etc. etc. to set up a MKD game beforehand.
>
>I think the dungeons sets should be left in the MK game system for use
>with MK, and a MKD game system made for all the various dungeon specififc
>stuff (see above) and built around the Dungeons rules to facilitate Heroic
>Team building, mage spawn selection, etc. etc.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
 
I don't know about themes, but support needs to be added for the other dungeon specific thiungs I listed, and a rules set made to facilitate selecting all of the various dungeon supplies together, so you could save it all as a deck.


--Kyle Turner
emperor799@earthlink.net


"You're out of your mind!"
"That's between me and my mind" -- Firely


----- Original Message -----
From: mailto:Jim Williamson <jim@timewarpcomics.com
To: cardvault@yahoogroups.com
Sent: Thursday, January 30, 2003 12:39 AM
Subject: [CardVault] Re: Mage Knight Dungeons


--- In cardvault@yahoogroups.com, "Kyle Turner" <emperor799@e...>
wrote:
> I meant a seperate game system. You can use MKD figs in MK and
somewhat vice vesa, but Dungeons DOES have different rules. Besides
that though, I was thinking of someone that only plays MKD, and the
hassle of having all the MK figs too. Sure he could just show the
Dungeons sets, but you still can't really pick your hereos, treasure,
mage spawn, monster tokens, doors, artifacts, tiles, etc. etc. to set
up a MKD game beforehand.
>
> I think the dungeons sets should be left in the MK game system for
use with MK, and a MKD game system made for all the various dungeon
specififc stuff (see above) and built around the Dungeons rules to
facilitate Heroic Team building, mage spawn selection, etc. etc.

Picking heroes and mage spawn is simple. Just display the Hero or
Mage spawn faction. Users can then sort by points to make it really
easy to choose mage spawn (and heroes).

This can be implemented in the current files. Just add a rules set
for building heroic teams. The same for mage spawn.

I think it would just be more complicated in the end. It would also
allow a greater chance for discrepancies between the files.

Since most dungeons players use mage spawn from all sets, a "dungeons
only" datafile wouldn't be too useful.

What might be useful is implementing a "theme" tag. i.e. Undead (All
undead models), Monsters (Trolls, Elementals, Golems, non-undead mage
spawn, etc.), Krugg (...), Dwarves, Elves, Fairies, etc.

This would allow easy selection of foes for dungeon scenarios. (i.e.
Invading the Undead Necropolis, or a Dwarven Stronghold, Krugg Lair,
etc.


Yahoo! Groups Sponsor
ADVERTISEMENT




To unsubscribe from this group, send an email to:
cardvault-unsubscribe@yahoogroups.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]
 
Back
Top