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M&M 2nd ed. Looking for help with the editor

Woodclaw

Well-known member
Hi Guys I'm working on some ideas with the editor but I suck at working the code so I was hoping for some help.

Things to do

  1. HQ Features on Vehicles: According to the core rules it's possible to add HQ features on vehicle of Gargantuan size or larger, unfortunalty I can't figure out a proper way to include this limitation
  2. 3E Containers & Arrays: I love the 3E version of the Container and Array structures, but I can't figure out a proper way to build them with the editor (I know this one os going to be tough)
 
How are the 3E Containers and Arrays different? I think the former allows structures not divisible by 5, but I was not aware that Array had changed.
 
In 2E you buy the Container as any other power and then add the sub-powers, in 3E the container works in reverse, the total point cost determine the Container Rank (which equals the total cost divided by 5, rounded down).

About the Array the change is similar, the array has no rank and no cost, it automaticly equates the most expensive AP.

In many ways the new versions of Containers and Arrays works pretty close to the 2E mechanics for "Devices as Equipment" and "Constructed Items".
 
Hi Guys I'm working on some ideas with the editor but I suck at working the code so I was hoping for some help.

Things to do

  1. HQ Features on Vehicles: According to the core rules it's possible to add HQ features on vehicle of Gargantuan size or larger, unfortunalty I can't figure out a proper way to include this limitation

I second Woodclaw's request. I've been wondering why "Personnel" (from Book of Magic" doesn't appear in the drop-down list for either one of the pre-made submarines or one that I scratch-build from a generic "vehicle."

I mean, seriously, what good is having a 'Captain Nemo'-type or 'Admiral Nelson from Voyage to the Bottom of the Sea'-type character if you don't have the crew to operate the submarine?

This is true of any really big vehicle that needs a crew but, again in support of Woodclaw, it would be helpful to have the other "headquarters" features available. Heck, it would be nice to have them for vehicles that are smaller than "Gargantuan" where feasible within a campaign's super-science parameters/GM's approval.

Nigel Fogg, aka The Wayfarer
 
From a user perspective, it would be pretty easy to copy and paste from headquarters to the vehicle, although I'm sure Colen has an easier way to rig it so that you check a box or add a feature, and it automatically draws from the headquarters features.
 
^_^ Just noticed a minor bug... "Cover Faciliacility" should probably be "Cover Facility"

It's like the old joke about the kid spelling banana. "I know how to spell it. I just don't know when to stop..."
 
  1. HQ Features on Vehicles: According to the core rules it's possible to add HQ features on vehicle of Gargantuan size or larger, unfortunalty I can't figure out a proper way to include this limitation

Can you point me to where this is defined in the rules? Also, is this a 2e or 3e issue (or both)? Thanks.
 
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