• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Looking for a Rat Demon Creature??

Nikmal

Well-known member
Anyone created one yet?? :)
I am also looking for Brain Spiders too! :)

I need one for a convention that is this coming weekend!! I would love it if someone could save me some much needed time as I got 4-5 different adventures to prep for and I do not have the time :(

Thank you!!!!
 
Last edited:
Perhaps post them here so people can evaluate the complexity of the task before expressing an interest?
 
BRAIN SPIDERS (2) CR 5
NE Small magical beast
Init +7; Senses darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 20, touch 14, flt-footed 17 (+3 Dex, +6 natural, +1 size)
hp 52 each (7d10+14)
Fort +7, Ref +8, Will +6
Immune acid; SR 16
OFFENSE
Speed 40 ft., climb 40 ft.
Melee bite +11 (1d8+3 plus 1d6 acid and attach)
Special Attacks head grapple, mind control
STATISTICS
Str 14, Dex 17, Con 15, Int 20, Wis 14, Cha 9
Base Atk +7; CMB +8 (+12 grapple); CMD 21 (33 vs. trip)
Feats Combat Casting, Improved Initiative, Iron Will, Weapon
Focus (bite)
Skills Bluff +6, Climb +20, Knowledge (arcana) +12, Knowledge
(planes) +12, Perception +12, Sense Motive +9, Stealth +17
Languages Abyssal, Aklo, Common, Infernal, Undercommon;
telepathy 100 ft.
SPECIAL ABILITIES
Head Grapple (Ex) When a brain spider uses its attach ability,
it fixes itself on the head of its target. This causes the target
to be blinded and take a 20% chance to fail any spell that
it casts that has verbal components. In addition, the brain
spider can deal its bite damage to the target each round it
maintains the grapple and it does not lose the grapple if it
fails its check (although it can still be removed by the target
making a successful check). While attached to a creature, all
damage dealt to the brain spider is split between the spider
and the target of its grapple.
Mind Control (Su) Each round a brain spider maintains its head
grapple, it can attempt to control the creature that it is attached
to. This functions as dominate monster. The creature receives a
DC 18 Will save each round, at the start of its turn, to negate the
control for that round. The save DC is Intelligence-based.
 
RAT DEMON CR 6
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12
Aura sickness (10 feet, –2 on all Fortitude saves)
DEFENSE
AC 20, touch 14, flt-footed 16 (+4 Dex, +6 natural)
hp 66 (7d10+28)
Fort +9, Ref +11, Will +4
DR 10/cold iron or good; Immune disease, electricity, poison;
Resist acid 10, cold 10, fie 10; SR 17
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +11 (1d8+3/19–20 plus accelerate plague and
disease), 2 claws +10 (1d6+3/19–20)
Special Attacks accelerate plague, cloud of disease, keen
attacks, pounce
Spell-Like Abilities (CL 7th; concentration +7)
At will—greater teleport (self plus 50 lbs. of objects only),
summon swarm (rats only)
1/day—summon (level 3, 1d4 advanced dire rats, 60%)
TACTICS
During Combat The rat demon spends the fist round
summoning rats with its summon swarm spell-like ability
before moving to attack. It then uses its cloud of disease
to infect the PCs (see the Bonekeep Malady sidebar to
pick a disease).
STATISTICS
Str 17, Dex 18, Con 18, Int 9, Wis 14, Cha 11
Base Atk +7; CMB +10; CMD 24
Feats Improved Initiative, Lightning Reflxes, Skill Focus
(Stealth), Weapon Focus (bite)
Skills Acrobatics +14 (+18 when jumping), Climb +18,
Intimidate +10, Perception +12, Stealth +17, Swim +17
Languages Abyssal, Celestial, Draconic; telepathy 120 ft.
SPECIAL ABILITIES
Accelerate Plague (Su) Anyone bitten by a rat demon must
immediately make saving throws against any disease it is
currently inflcted with, as if 1 day had passed. If the disease
is still in its onset period, the bite of the rat demon causes
it to skip the rest of the onset period, requiring the creature
to save or suffer the effects. Saves made due to this ability
do not count toward curing the disease, nor do failures count
when determining consecutive saves.
Aura of Sickness (Ex) All creatures, except rats, demons, and
other similar creatures, within 10 feet of a rat demon take
a –2 penalty on Fortitude saving throws. This penalty is not
included in the save DCs of the rat demon’s abilities.
Cloud of Disease (Su) Once per day, a rat demon can call forth
a cloud of disease. This acts as a fog cloud, but any creature
in the cloud must save once per turn or be affected by
contagion, gaining a disease of the rat demon’s choice (this
choice is made only once, it is the same disease for all the
creatures in the cloud). A successful DC 17 Fortitude saving
throw negates this effect, but a new saving throw must be
attempted each round a creature is exposed to the cloud. The
cloud lasts for 1 minute. The save DC is Constitution-based.
See the Bonekeep Maladies sidebar for a list of diseases.
Disease (Ex) flesh rot: Bite—injury; save Fort DC 17; onset
immediate (failing the fist save causes the effect);
frequency 1/day; effect 1d3 Con damage and 1d3
Cha damage; cure 2 consecutive saves. The save DC is
Constitution-based. Creatures that take damage from this
disease develop a hazy fim over their eyes and take a –4
penalty on Perception skill checks as long as the damage
remains. The save DC is Constitution-based.
Keen Attacks (Ex) The bite and claw attacks from a rat demon
are very deadly and threaten a critical hit on a 19–20.
 
I'm going to hit the hay for a while and try and sleep off a malady, but if no-one else takes this on I'll handle it tonight. 2 monsters of CR 5 shouldn't take me too long to make.
 
Back
Top