I cannot get this to work...It is a modified Monk unarmed damage as a custom ability.
level 1-3 they do 1d6
level 4-7 its 1d8
and 8 and up is 1d10...
I noticed [xAllLev] wouldn't work in custom abilities, just in class specials.... I swear I had this same script working like last week.
Code:
Post Levels Priority 5000
~ Get our unarmed strike pick, delete the damage tag from it, and assign
~ a new damage tag.
var dice as string
perform hero.child[wUnarmed].delete[wMain.?]
if (field[xTotalLev].value <= 3) then
perform hero.child[wUnarmed].assign[wMain.1d6_5]
dice = "1d6"
elseif (field[xTotalLev].value < 8) then
perform hero.child[wUnarmed].assign[wMain.1d8_6]
dice = "1d8"
elseif (field[xTotalLev].value >= 8) then
perform hero.child[wUnarmed].assign[wMain.1d10_304]
dice = "1d10"
endif
level 1-3 they do 1d6
level 4-7 its 1d8
and 8 and up is 1d10...
I noticed [xAllLev] wouldn't work in custom abilities, just in class specials.... I swear I had this same script working like last week.
Last edited: