J
jizbrand at kc.rr.com
Guest
I'm working on AB files for Trinity Battleground. Each weapon is
entered as an option. I also have things like sights and ammunition
as options too. What I need to do is to set up, say, a rifle such
that it has the option of taking a laser, infrared, or telescopic
sight. Taking any one should disable all the others.
I can link the sight to the weapon via a "more" attribute. And I can
set up each of the sights to deselect all other sights once the
primary sight is selected using the "over" attribute.
Now here's the problem I'm trying to solve. A figure can have more
than one weapon, hence more than one sight. If I set up weapons and
sights as described above, when the second weapon is selected, it
opens up all the sights again for selection. Selecting any one
deselects the sight for the first weapon.
Question: How do I set up the weapon and the sight so that the two
are linked independently of a second weapon and sight combination?
Constraints: I'd prefer not to have the weapons as Items (probably
the easiest way to do this); and, I'd prefer not to have to define
each type of sight for each type of weapon (e.g.,
Laser_Sight_for_Pistol, Laser_Sight_for_Submachinegun, etc.).
Any ideas?
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entered as an option. I also have things like sights and ammunition
as options too. What I need to do is to set up, say, a rifle such
that it has the option of taking a laser, infrared, or telescopic
sight. Taking any one should disable all the others.
I can link the sight to the weapon via a "more" attribute. And I can
set up each of the sights to deselect all other sights once the
primary sight is selected using the "over" attribute.
Now here's the problem I'm trying to solve. A figure can have more
than one weapon, hence more than one sight. If I set up weapons and
sights as described above, when the second weapon is selected, it
opens up all the sights again for selection. Selecting any one
deselects the sight for the first weapon.
Question: How do I set up the weapon and the sight so that the two
are linked independently of a second weapon and sight combination?
Constraints: I'd prefer not to have the weapons as Items (probably
the easiest way to do this); and, I'd prefer not to have to define
each type of sight for each type of weapon (e.g.,
Laser_Sight_for_Pistol, Laser_Sight_for_Submachinegun, etc.).
Any ideas?
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Monitoring Service trial
http://us.click.yahoo.com/M8mxkD/bQ8CAA/ySSFAA/IMSolB/TM
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