TCArknight
Well-known member
Hi all!
In the game system I'm working on, skills can begin at a maximum of 3 out of 5 possible ranks. To represent this, Skills begin with a SkillMax.3 tag and I check against this to set the trtMaximum field and the Helper.Maximum Tag so the incrementer for rank will disable. This works as I expect.
The issue I'm having is that if a beginning 'background' provides a bonus to the Skill (it can provide 1 or 2 ranks for free) then the incrementer will still allow taking 3 additional ranks before disabling. trtMaximum is showing 3 as I expect as well.
It seems like I'm missing something on timing or something to check. Any suggestions?
In the game system I'm working on, skills can begin at a maximum of 3 out of 5 possible ranks. To represent this, Skills begin with a SkillMax.3 tag and I check against this to set the trtMaximum field and the Helper.Maximum Tag so the incrementer for rank will disable. This works as I expect.
The issue I'm having is that if a beginning 'background' provides a bonus to the Skill (it can provide 1 or 2 ranks for free) then the incrementer will still allow taking 3 additional ranks before disabling. trtMaximum is showing 3 as I expect as well.
It seems like I'm missing something on timing or something to check. Any suggestions?