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Limit skill ranks at creation?

TCArknight

Well-known member
Hi all!

In the game system I'm working on, skills can begin at a maximum of 3 out of 5 possible ranks. To represent this, Skills begin with a SkillMax.3 tag and I check against this to set the trtMaximum field and the Helper.Maximum Tag so the incrementer for rank will disable. This works as I expect.

The issue I'm having is that if a beginning 'background' provides a bonus to the Skill (it can provide 1 or 2 ranks for free) then the incrementer will still allow taking 3 additional ranks before disabling. trtMaximum is showing 3 as I expect as well.

It seems like I'm missing something on timing or something to check. Any suggestions?
 
For situations like this, I've needed to create a "counts as ranks" field that is effectively used as trtUser in most cases. The bound script on trtUser takes this field into account, adding its value to the minimum, so that the user-added ranks are added on top of the script-added ranks.

In Shadowrun, I call the field trtBase - the base value.
 
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