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Level 4, 8, etc ability score increases

glandis

Member
Does the "add one to a ability score at this level" mechanic show up in the editor somewhere? So it could be tweaked to different levels, +2 rather than +1, or used in conjunction with a creation method? One GM I play with likes to give players a set array of scores AND then let you add one point, so I thought maybe adding the level-adjustment to level 1 (if this array +1 method were in use) would be a way to do it. But no luck finding the level-ability add in the editor ...
 
In the editor? I haven't personally seen such a thing there, but you could use the Permanent Adjustments located at the bottom of the Personal tab to handle these adjustments to ability scores. This is the only work around I know of personally.

Someone else on the boards may be able to offer you a different insight though. I think that the level ability part is hard coded into the files and is not accessible without source code access, but I am not 100% certain on that. You may be able to build a custom array mechanic somehow, but I am not sure how that would be done.
 
herofield[tAttrEvol].value += X
Cool, I see how that would work to change the bonus (once I figured out where to put it). Any way to change what levels the option is available? Specifically, I'm looking to add an Ability Score Increase right away at 1st level (so that stats can be from an array but with 1 point extra adjustment).

And thanks, RavenX, for the Permanent Adjustments reminder - I just figured I'd take this opportunity to try and learn more about the editor/scripting/etc.
 
Say you wanted to add 1 at first level and then one at every 2 levels after (so 3rd, 5th, 7th, so on). Something like:

herofield[tAttrEvol].value += maximum(round((#totallevelcount[] - 1)/2,0,-1),0)
herofield[tAttrEvol].value += 1
 
Where am I suppose to enter in these scripts to make them work? I figured it would have to be mechanics but its not working for me....
 
Where am I suppose to enter in these scripts to make them work? I figured it would have to be mechanics but its not working for me....
It can be on "anything" that is live on the hero and runs. So a feat, adjustment, trait, or a mechanic would all be places to run the script.

For a mechanic remember "Test Now!" does not work you have to reload HL to get the mechanic to become live.

Also timing can often be important but no one mentions timing in this post. So I would start with pre-levels/10000 is a good place to start with.
 
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