I'm working on an Elemental Aescetic and am bumping into a handful of issues:
Elemental Flurry - States he gains "Kinetic Fist" automatically, but I'm being forced to pick it... it's unclear in THEIR rules and in the HL functionality if he should still be able to pick another Infusion but it RaR suggest he'd still have that option. In either case, Kinetic Fist should be automatically assigned (if that's possible) when the Elemental Aescetic option is chosen.
Elemental Wisdom - This isn't adding Wisdom to AC, it just says "AC Bonus +0", regardless of the actual Wisdom bonus.
Powerful Fist - selecting this burn doesn't change Unarmed Strike under weapons... again, it's missing the Monk flurry stuff.
Using "Elemental Fist" infusion... should cost 0 burn, the sheet is still treating it as a 1 burn infusion.
Unarmed Strike is just going with 1d3 when selected, ideally there should be a Kinetic Fist option under Weapons and it should behave as indicated in the rules. Unarmed Fist should be using the Monk table for damage. He should also have Flurry of Blows applied to this, allowing the multiple attacks and different BAB
Kinetic Blast is NOT usable at range with this Archetype, it shouldn't appear on the sheet, but it does...
The armor and missing flurry bab/dmg makes this unusable to me at this point so I'm not sure if I'm missing anything else yet.
Thanks!
Elemental Flurry - States he gains "Kinetic Fist" automatically, but I'm being forced to pick it... it's unclear in THEIR rules and in the HL functionality if he should still be able to pick another Infusion but it RaR suggest he'd still have that option. In either case, Kinetic Fist should be automatically assigned (if that's possible) when the Elemental Aescetic option is chosen.
Elemental Wisdom - This isn't adding Wisdom to AC, it just says "AC Bonus +0", regardless of the actual Wisdom bonus.
Powerful Fist - selecting this burn doesn't change Unarmed Strike under weapons... again, it's missing the Monk flurry stuff.
Using "Elemental Fist" infusion... should cost 0 burn, the sheet is still treating it as a 1 burn infusion.
Unarmed Strike is just going with 1d3 when selected, ideally there should be a Kinetic Fist option under Weapons and it should behave as indicated in the rules. Unarmed Fist should be using the Monk table for damage. He should also have Flurry of Blows applied to this, allowing the multiple attacks and different BAB
Kinetic Blast is NOT usable at range with this Archetype, it shouldn't appear on the sheet, but it does...
The armor and missing flurry bab/dmg makes this unusable to me at this point so I'm not sure if I'm missing anything else yet.
Thanks!