• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Just purchased and have some questions

spartanx

Member
Hello everyone. I finally took the plunge and purchased the whole suite of herolab packages for pathfinder. I'm going to be running my very first Pathfinder game next month so I wanted a character builder to help me with my players characters and my own NPCs. Rise of the Runelords Anniversary Edition soon begins but of course I have some questions that I can't seem to figure out.

I was attempting to make a witch based on my friend's kingmaker campaign he's using a modified homebrew of pathfinder. He allows 3 traits he also uses the old school background feat for example I have the reactionary background feat which gives +2 to initiative modifiers. How would I mimick this in herolab? Thanks for your time.
 
He allows 3 traits
Go to the "Adjust" tab and click to add "Other Adjustments". Then add "traits, total" and set the counter to +1. Now you can take 3 traits.

Just a NOTE HL would NOT stop you from adding 3 traits even without the above. It will give a WARNING but HL never stops you from breaking the rules. It just lets you know when you do.

he also uses the old school background feat for example I have the reactionary background feat which gives +2 to initiative modifiers. How would I mimick this in herolab? Thanks for your time.
Just so you know Reactionary is a Trait from APG. So you could just add the trait instead of the feat.

Otherwise go to the "Adjust" tab and click to add "Other Adjustments". Then add "Initiative" and set the counter to +2.
 
I'm Similarly a Newbie

I've been working seriously with Hero Lab for Pathfinder for only about the last week. I'm operating with Pathfinder ruleset in a Greyhawk campaign. I've found the editor to be fairly intuitive. But I've come across a problem I can't solve. I want to add a new domain to my user file. I would have thought it would be so intuitive that you just find an option to find a table and plug in the 9 spells for the domain, one for each level. But that does not appear to be an option in the cleric domain tab. I'm gathering after running some searches that the way you do it is to simply tell each of the 9 spells that they're now associated with the new domain. But I don't know how to edit existing spells to tell them that they should now associate with the newly added domain.

Please help. Sorry if I'm being dense. Searches I've run seem to call up material about how to add special abilities to domains, but now how to specify what spells belong to which domains when you create a new domain. Thanks.
 
Worse Trouble

Shortly after posting my initial inquiry I found something online indicating that I should replace something in order to edit initial files. I tried my hand at that and now Hero Lab is stuck and won't load. It just sits there with an error of compiling data files for game system please wait. But it never completes and eventually Windows 7 just tells me the program stopped working. How can I fix that problem?
 
Erm, I think the hangup you are talking about happens if you try to have something replace itself instead of something else. Here's what I recommend:

Open your .user file in a text editor like notepad or editpad. Search for the following string:

replaces="

that should bring you to any of the things that are replacing something. Delete the whole part that replaces references. For example, if the line says:

<thing id="pOrLiShiel" name="Order of the Lion: Shield of the Liege" description="At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC." compset="InPlay" replaces="pABCDEF">

then delete the last bit so it looks like this:

<thing id="pOrLiShiel" name="Order of the Lion: Shield of the Liege" description="At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC." compset="InPlay">

Do that for everything that replaces itself. That should stop HL from hanging up and dieing, I think.
 
Please help. Sorry if I'm being dense. Searches I've run seem to call up material about how to add special abilities to domains, but now how to specify what spells belong to which domains when you create a new domain. Thanks.
Hmm a an easier way of doing this is instead of "Replacing" and overriding the original spells I would just create a new copy that is assigned/associated to just the one new domain.

In the editor go to the "Spell" tab and click on "New (Copy)" and select the spell you want to associate to your Domain. Give it a new "Unique ID" like "spXXXXXX". Then on the "Classes/Domains" click the blue "Edit" button and check mark just your new domain. Set the "Spell level" if its not already set to the correct level.

Now do a "Test Now!". Now your spell is associated to your domain and any class that has access to that domain will get this spell.
 
Thanks Aaron

Erm, I think the hangup you are talking about happens if you try to have something replace itself instead of something else. Here's what I recommend:

Open your .user file in a text editor like notepad or editpad. Search for the following string:

replaces="

that should bring you to any of the things that are replacing something. Delete the whole part that replaces references. For example, if the line says:

<thing id="pOrLiShiel" name="Order of the Lion: Shield of the Liege" description="At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC." compset="InPlay" replaces="pABCDEF">

then delete the last bit so it looks like this:

<thing id="pOrLiShiel" name="Order of the Lion: Shield of the Liege" description="At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC." compset="InPlay">

Do that for everything that replaces itself. That should stop HL from hanging up and dieing, I think.

Thanks for the help. Two further steps I needed to do that I thought I'd leave for posterity. First, I had to change the file extension to .txt from .user in order to get Notepad to open and edit it. Second, when I saved it, I found, after some frustration that Windows was naming the file .user.txt, so HL wasn't recognizing the file. Luckily I found that a program I have installed called Unlocker was able to let me rename the file to just have a *.user extension. I then put that file back in the right place and the problem with the program was solved. Thanks again.
 
Thanks ShadowChemosh

Hmm a an easier way of doing this is instead of "Replacing" and overriding the original spells I would just create a new copy that is assigned/associated to just the one new domain.

In the editor go to the "Spell" tab and click on "New (Copy)" and select the spell you want to associate to your Domain. Give it a new "Unique ID" like "spXXXXXX". Then on the "Classes/Domains" click the blue "Edit" button and check mark just your new domain. Set the "Spell level" if its not already set to the correct level.

Now do a "Test Now!". Now your spell is associated to your domain and any class that has access to that domain will get this spell.

This worked like a charm. Thank you.
 
Back
Top