Game System Tailoring Shortly
There’s one other significant change in the offing that I want to outline here. It’s something that is baked into the imminent release, but it won’t be visible to anyone outside of the Beta team until it receives further testing. We’re introducing more tailored category structures for specific game systems. When you create a new realm, you’ll be able to select a game system, after which the initial category structure will be customized to the game system. The tags available on snippets will similarly match the rules and terminology of the game system.
On the Story side of things, the assortment of categories will be largely unchanged, but various categories will be tweaked and augmented with new pre-defined snippet types that more closely reflect the specifics of a given game system. For example, the “Community” category is renamed to “Settlement” for Pathfinder and gains snippet types like “Alignment” and “Qualities” that match the published Pathfinder rules. Categories that don’t really fit the game system will start out as disabled, such as “Region: Celestial” and “Planetary Body” not appearing for high fantasy.
Similar changes will take place on the Mechanics side, but they will be much more extensive. Many new categories will appear for a rules-heavy game system like Pathfinder, but even a much “lighter” game like Savage Worlds will feature some new categories. Some of the built-in categories will be wholly replaced by new categories tailored to the game system, while other categories will be hidden, and still others will be enhanced (and sometimes renamed) to more accurately reflect the rules structure of the game system.