insaneurge
Well-known member
Is there any way to remove iterative attacks and remove and replace saving throws in the editor?
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Is there any way to remove iterative attacks
and remove and replace saving throws in the editor?
Thank you for the response. I will play around with removing iterative attacks. For the second part of my question, how would i go about changing the Saving Throw bonus in the editor from the default progression?
I toyed with the idea of building a system from scratch but someone suggested if I was working on a 3.5 variant system I should try the editor.
foreach pick in hero from BaseWep where "!Helper.Nat?"
perform eachpick.assign[Helper.NatPrimary]
nexteach
var refgd as number
var fortgd as number
var willgd as number
foreach pick in hero from BaseClHelp where "c?.Good"
refgd += eachpick.field[tLevel].value
fortgd += eachpick.field[tLevel].value
willgd += eachpick.field[tLevel].value
nexteach
hero.child[vRef].field[Bonus].value
hero.child[vFort].field[Bonus].value
hero.child[vWill].field[Bonus].value
I am running the script and it tests it and allows me to use the class the script is assigned to and then gives the following message.
Invalid tag expression specified for 'foreach' statement.
var refbd as number
var fortbd as number
var willbd as number
foreach pick in hero from BaseClHelp where "c?.Bad"
refbd += eachpick.field[tLevel].value
fortbd += eachpick.field[tLevel].value
willbd += eachpick.field[tLevel].value
nexteach
hero.child[svRef].field[Bonus].value/=3
hero.child[svFort].field[Bonus].value/=3
hero.child[svWill].field[Bonus].value/=3
foreach pick in hero from BaseClHelp where "cFort.Poor | cWill.Poor | cRef.Poor"