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Item Selection for a magic item does not allow Magic Weapons?

Cuzza

Member
I've been playing a game of Pathfinder using Hero Lab as my main tool for ensuring our characters are all validated and tracking our loot, whenever we have a new magic item identified, I add it. Our GM has been giving us some interesting items lately that are not in the default data sets and I custom make in a user file. This new one has got me though.

We have what is called a Gem of Returning Weapon, a gem that you can add to your weapon which gives that weapon the Returning Weapon ability once per day.

I went into the editor and looked around but was unable to find a general magic item category, eventually decided on making it a Rod as those have the right set of fields that work for this. unfortunately, even though I've set the Item Selection to Select From "All Weapons", the dropdown when I equip the gem will only let me select standard weapons, not Magic, Custom & Masterwork Weapons.

Is there another way I should do this or is this a limitation in the Pathfinder data that can be fixed?
 
I've been playing a game of Pathfinder using Hero Lab as my main tool for ensuring our characters are all validated and tracking our loot, whenever we have a new magic item identified, I add it. Our GM has been giving us some interesting items lately that are not in the default data sets and I custom make in a user file. This new one has got me though.

We have what is called a Gem of Returning Weapon, a gem that you can add to your weapon which gives that weapon the Returning Weapon ability once per day.

I went into the editor and looked around but was unable to find a general magic item category, eventually decided on making it a Rod as those have the right set of fields that work for this. unfortunately, even though I've set the Item Selection to Select From "All Weapons", the dropdown when I equip the gem will only let me select standard weapons, not Magic, Custom & Masterwork Weapons.

Is there another way I should do this or is this a limitation in the Pathfinder data that can be fixed?

Why not just create the custom weapon with the returning power and rename it with the Gem moniker attached in the main program?:confused:

Instead of trying to make an item that performs the same thing as an existing mechanic.:)

Failing that scenario just create the new gem in wondrous items and name it gem of returning then it'll show in your inventory:D you can then just make a custom weapon with the power as above!:rolleyes:
 
I've been playing a game of Pathfinder using Hero Lab as my main tool for ensuring our characters are all validated and tracking our loot, whenever we have a new magic item identified, I add it. Our GM has been giving us some interesting items lately that are not in the default data sets and I custom make in a user file. This new one has got me though.

We have what is called a Gem of Returning Weapon, a gem that you can add to your weapon which gives that weapon the Returning Weapon ability once per day.

I went into the editor and looked around but was unable to find a general magic item category, eventually decided on making it a Rod as those have the right set of fields that work for this. unfortunately, even though I've set the Item Selection to Select From "All Weapons", the dropdown when I equip the gem will only let me select standard weapons, not Magic, Custom & Masterwork Weapons.

Is there another way I should do this or is this a limitation in the Pathfinder data that can be fixed?

I agree that a wonderous item would be closer than a rod. You can have it select among the weapons by putting the following in the "Custom Expression" field in the editor.

component.BaseWep & !Helper.Helper

In the "Restrict First List to..." right below, choose "All Picks on Hero".
 
I agree that a wonderous item would be closer than a rod. You can have it select among the weapons by putting the following in the "Custom Expression" field in the editor.

component.BaseWep & !Helper.Helper

In the "Restrict First List to..." right below, choose "All Picks on Hero".

Thanks for the help, but it looks like it didn't work :/ Have taken a screenshot of the item - http://puu.sh/dtjl
 
What if you make it a Wondrous item but also make it a container? Hero Lab will let you equip the weapon and still store it in a container and it doesn't give a validation error.
 
Thanks for the help, but it looks like it didn't work :/ Have taken a screenshot of the item - http://puu.sh/dtjl

Change the select from to none. Otherwise the list of basic weapons is being used and not your custom expression.

Also maybe dumb question But why not just copy the Returning Wepon power and just rename it to "Returing, Gem" compile and be done? Then just attach to the weapon like any other power.
 
Change the select from to none. Otherwise the list of basic weapons is being used and not your custom expression.

Also maybe dumb question But why not just copy the Returning Wepon power and just rename it to "Returing, Gem" compile and be done? Then just attach to the weapon like any other power.

Bingo, that worked. Removing the Select From was what fixed it.

The reason I wanted to go this way was because its a removable gem and could be attached to any weapon by any of our party. This can be done while in combat as well so I can just transfer the item to the party member and set the weapon and there it is. Easier than having to create the weapon with the power when I attach it and having to recreate/edit the weapon when I want to move it.

I just thought that "All weapons on a hero" would actually mean ALL weapons and not "Non-magical weapons on a hero". Doesn't really make sense to me.
 
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