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Item Creation in Characters and Places

Bloodwolf

Well-known member
I would like to be able to create items in my characters and places instead of having to right click on the left side and do it. I'm one of those DMs that like to not just give all the details of items to my players. For example I will give them a sword but I'm not going to tell them that it is magical unless they detect magic on it and even then I won't tell them the properties of the sword until they get it identified. So for a +1 long sword I have three entries in wherever they found it, person or place.

"He has a long sword."
"His long sword is magical."
"His magical long sword is a +1 long sword."

It would be nice to be able to create this in the "Possessions" section as an item and have those three snippets be linked to the item. This way I can give it to a player and all of the relevant information would follow it. I do the same thing for gems, jewelry, art, and other valuables so that they have to appraise it or have it appraised. That way if they get it wrong I can put that snippet in and mark it as untrue. Also I can create different merchants who will give them different cuts for loot.

Hopefully I explained this good enough. If not I can clarify.
 
Maybe you could make the item as a topic (with all the naming features that involves such as: True Name: Sword of Demon Bane, Public name: Sword from the guard at Ilth Tower, Other names: Dull looking sword #2).

Then simply have three snippet under the sword, one for each level of information. Reveal the one that is relevant at the moment.

Then you could simply place the sword under the character in question (contained by). It starts being contained by the guard - then by the party loot and finally by one of the players.

I know it will not be in the topic of the character itself, but maybe this solution is actually more flexible and useful.

Anyways, this method can be utilised until such time when a different solution might appear.
 
That's kind of what I was thinking but to actually be able to create them from inside another topic.

Right now, and I could be wrong here, don't you have to create them on their own and then contain them in another topic or create them in another topic by right clicking on the topic and then picking to create a topic contained by the one you right chucked on?

Also it would be nice to be able to duplicate items. Maybe auto add a number on the end?

At the moment I'm reworking Temple of Elemental Evil for 3.5e and some of the treasure is numerous gems. Unless I'm wrong but right now I will have to right click on the parent topic and click on the create contained in this topic button for each one. Or create each one and then go in and contain them in another topic. This is extremely time consuming when one room has 28 spinels and another has 60 gems, equal numbers of amethyst, garnets, and tourmaline. Just to name two rooms of over 200. Being able to duplicate items would be nice. But just being able to one click inside of another topic to create items would be great.
 
You can use CTRL+Q to quick create a topic.

If you then set it to be contained by - say - room 104, I believe it would suggest room 104 as container next time you use CTRL+Q.

This should ease the process somewhat.

If you go to the wrench in the upper right corner of the topic and click that, there should be a "Duplicate topic" in the drop down.

I myself would never consider entering all the loot when it reaches those insane amounts, but each to his own :-)
 
What I primarily use CTRL+Q for is when I am writing a plot or filling out a topic and suddenly invent a town or a person. I then do the CTRL+Q, fill out the bare essentials and save. Then I move on with what I am doing.
When saving the topic the link to the new town or person will be automatically created.
Very useful!

You can also highlight a text (the name of before-mentioned town or person) and use CTRL+Q - then it will automatically use that name.
 
I'm working on something like this for monsters.

I want all the different pieces of information that players can learn about a monster either through knowledge checks or through actual interactions to be in separate snippets. That way I can reveal them as needed.

It shouldn't be too hard to do the same thing for items. Id do as suggested up thread and have the items actual name be its true name. Then I'd have the article or topic name be a descriptive name for before it has been much more than glanced at. If it is a particularly important item it could have several aliases for when it has only been partially identified.

For doing it quickly, like everything else, ctrl+Q is key.
 
I'm working on something like this for monsters.

I want all the different pieces of information that players can learn about a monster either through knowledge checks or through actual interactions to be in separate snippets. That way I can reveal them as needed.

I'm doing this already. I put in a DM note that says what the gather information DC is and the below it I have the individual snippets for the result. The main drawback that I currently have is that I have to copy it in every character. It would be kind of nice to have that type of information in one place and be able to link to it.
 
I'm doing this already. I put in a DM note that says what the gather information DC is and the below it I have the individual snippets for the result. The main drawback that I currently have is that I have to copy it in every character. It would be kind of nice to have that type of information in one place and be able to link to it.

Why put it in every character? Just reveal the snippets in the monsters entry.
 
Create a "Party Loot" category and put them into sections named for each player or left at their base or that hasn't been distributed or is common for all to use?

Your level of detail for encumbrance and identification is much greater than mine. I tend to figure that the gold value for gems and other stuff is the party's estimate of what they think they can get. The jeweler may turn around and sell the 20gp ruby he just bought from the party for 100gp. It doesn't matter what it's really worth because the amount I assign is what they are going to get and there's no reason for me to hide it. Again, different playstyles.... It's always fun for me to see how others play and I always enjoy their games because they are different from mine.
 
I didn't think of that. I could have the results of gather information in the monster, NPC, or place and then just activate them their. Sorry that it's my inexperience with RW.

As for items every item is a different item, even if it is more than one if the same type of gem, so I kind still have to put those in separate and it would be nice to be able to just duplicate them.
 
Create a "Party Loot" category and put them into sections named for each player or left at their base or that hasn't been distributed or is common for all to use?

Your level of detail for encumbrance and identification is much greater than mine. I tend to figure that the gold value for gems and other stuff is the party's estimate of what they think they can get. The jeweler may turn around and sell the 20gp ruby he just bought from the party for 100gp. It doesn't matter what it's really worth because the amount I assign is what they are going to get and there's no reason for me to hide it. Again, different playstyles.... It's always fun for me to see how others play and I always enjoy their games because they are different from mine.

I kind of do for valuables but it is nice for me to know what it is actually worth and I make them actually use the Appraisal skill. And let's face it my party likes to pocket small items instead of giving them to party treasure.

But for magic items I don't like just telling them what a magic item does because I sometimes use cursed items.
 
I didn't think of that. I could have the results of gather information in the monster, NPC, or place and then just activate them their. Sorry that it's my inexperience with RW.

As for items every item is a different item, even if it is more than one if the same type of gem, so I kind still have to put those in separate and it would be nice to be able to just duplicate them.
Do your players use HL for character sheets? It has a journal that can be used to track loot. That might be a better place to track strictly monetary loot.

I'm not even sure what game system you're using. Don't most systems that have magic items also at this point allow pretty easy ID of most such items? Is it all that common that your players have magic items they have not identified for very long?
 
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