T
Teatime at portentmail.co
Guest
Hi all,
Another newbie for the mill! Hopefully that means my queries are
simple to answer...
General expression of the problem: I am working on a new datafile for
an existing system. I have both Options and Items that modify stats
through the base: and stat: options respectively. In order to remain
faithful to the mechanics of the game system the stat modifications
activated by the Options really need to be evaluated before the
modifications made by the Item. Unfortunately I find that the Item
always takes priority and the resulting stat is miscalculated.
Questions:
1. Is there a way of having an Item activate an Option? If there were
I could hide an option with the appropriate priority and have it do
the stat modification instead.
2. Is there a way of changing the priority of an Item so that it is
evaluated after an Option? I tried a ipri: and going through a Tweak
to no effect. I wouldn't want the Item evaluated after ALL Options,
as there are some where it is appropriate to calculate it first.
3. Is there some other solution to my problem? I am a newbie after
all. It would be ugly to change the Item to an Option instead, since
it wouldn't match all the others of its type. I'd prefer not to have
an option that must be activated manually by the user after they've
bought the item.
Background to the problem: I've input a new warband for Mordheim, the
Norse Reavers. The Frenzy ability doesn't calculate Attacks properly
generally (order should be stat mods, then *2 for frenzy, then add
weapons) but I've fixed that by creating my own set of Attack
increase options with a higher priority and then a frenzy option that
lies between the stat increase and the weapon options. This works
fine for units that start with frenzy, the problem comes when other
units buy a Skill that allows them frenzy.
Thanks for any asistance!
Cheers,
Teatime
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Another newbie for the mill! Hopefully that means my queries are
simple to answer...
General expression of the problem: I am working on a new datafile for
an existing system. I have both Options and Items that modify stats
through the base: and stat: options respectively. In order to remain
faithful to the mechanics of the game system the stat modifications
activated by the Options really need to be evaluated before the
modifications made by the Item. Unfortunately I find that the Item
always takes priority and the resulting stat is miscalculated.
Questions:
1. Is there a way of having an Item activate an Option? If there were
I could hide an option with the appropriate priority and have it do
the stat modification instead.
2. Is there a way of changing the priority of an Item so that it is
evaluated after an Option? I tried a ipri: and going through a Tweak
to no effect. I wouldn't want the Item evaluated after ALL Options,
as there are some where it is appropriate to calculate it first.
3. Is there some other solution to my problem? I am a newbie after
all. It would be ugly to change the Item to an Option instead, since
it wouldn't match all the others of its type. I'd prefer not to have
an option that must be activated manually by the user after they've
bought the item.
Background to the problem: I've input a new warband for Mordheim, the
Norse Reavers. The Frenzy ability doesn't calculate Attacks properly
generally (order should be stat mods, then *2 for frenzy, then add
weapons) but I've fixed that by creating my own set of Attack
increase options with a higher priority and then a frenzy option that
lies between the stat increase and the weapon options. This works
fine for units that start with frenzy, the problem comes when other
units buy a Skill that allows them frenzy.
Thanks for any asistance!
Cheers,
Teatime
------------------------ Yahoo! Groups Sponsor ---------------------~-->
Buy Ink Cartridges or Refill Kits for Your HP, Epson, Canon or Lexmark
Printer at Myinks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511
http://us.click.yahoo.com/l.m7sD/LIdGAA/qnsNAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/