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Is there a way to undo the latest update?

Ualaa

Well-known member
I upgraded to 13.11, and am now getting a lot of error messages.
Our D&D session is tomorrow...

Lots of FrogGodGames_CorePackage_RacialSpecials.user errors

Thing - Duplicate record encountered ('raFGHawBra') .. line 508
Thing - Duplicate record encountered ('raFGHaDkDr') .. line 520
Thing - Duplicate record encountered ('raFGHawThr') .. line 527
Thing - Duplicate record encountered ('raFgNausPr') .. line 541
Thing - Duplicate record encountered ('raFGSumRoa') .. line 548
Thing - Duplicate record encountered ('raFGShaEmp') .. line 555
Thing - Duplicate record encountered ('raFGlmFesD') .. line 569
Thing - Duplicate record encountered ('raFGlmBloS') .. line 576
Thing - Duplicate record encountered ('raFGlmShaF') .. line 586
Thing - Duplicate record encountered ('raFGlmUnhA') .. line 593
Thing - Duplicate record encountered ('raFGlmCalH') .. line 598
Thing - Duplicate record encountered ('raFGlmRetH') .. line 603
Thing - Duplicate record encountered ('raFGBruThr') .. line 609
Thing - Duplicate record encountered ('raFGlmpSig') .. line 613
Thing - Duplicate record encountered ('raFGCyJuHu') .. line 619
Thing - Duplicate record encountered ('raFGKarDeT') .. line 626
Thing - Duplicate record encountered ('raFGKarDrC') .. line 639
Thing - Duplicate record encountered ('raFGKarMaE') .. line 646
Thing - Duplicate record encountered ('raFGKarMaH') .. line 656
Thing - Duplicate record encountered ('raFGKarSmL') .. line 661
Thing - Duplicate record encountered ('raFGlchFle') .. line 666
Thing - Duplicate record encountered ('raFGAquAff') .. line 671
Thing - Duplicate record encountered ('raFGAchMCr') .. line 676
Thing - Duplicate record encountered ('raFGFJLatc') .. line 680
Thing - Duplicate record encountered ('raFGFJSvBt') .. line 771
Thing - Duplicate record encountered ('raFGFjBthB') .. line 786
Thing - Duplicate record encountered ('raFGDisFah') .. line 796
Thing - Duplicate record encountered ('raFGFJWFlg') .. line 803
Thing - Duplicate record encountered ('raFGElecDi') .. line 810
Thing - Duplicate record encountered ('raFGFmtFou') .. line 816
Thing - Duplicate record encountered ('raFGFmtQuk') .. line 823
Thing - Duplicate record encountered ('raFGFmtRst') .. line 828
Thing - Duplicate record encountered ('raFGFmtTch') .. line 833
Thing - Duplicate record encountered ('raFGNcwlhC') .. line 839
Thing - Duplicate record encountered ('raFGNcwlhC') .. line 848
Thing - Duplicate record encountered ('raFGNcwljA') .. line 854
Thing - Duplicate record encountered ('raFGNclSuC') .. line 860
Thing - Duplicate record encountered ('raFGNclSuP') .. line 867
Thing - Duplicate record encountered ('raFGQNcSpn') .. line 874
Thing - Duplicate record encountered ('raFGQNcSpA') .. line 882
Thing - Duplicate record encountered ('raFGGrOcSp') .. line 889
Thing - Duplicate record encountered ('raFGDrlAcL') .. line 904
Thing - Duplicate record encountered ('raFGDrlBIS') .. line 911
Thing - Duplicate record encountered ('raFGDrlFrz') .. line 917
Thing - Duplicate record encountered ('raFGDrlHdM') .. line 932
Thing - Duplicate record encountered ('raFGBtSDpS') .. line 939
Thing - Duplicate record encountered ('raFgBtSCap') .. line 946
Thing - Duplicate record encountered ('raFGSlSBir') .. line 1088
Thing - Duplicate record encountered ('raFGSISSng') .. line 1093
 
This was reported in the update announcement thread, and discussed briefly in the Community Pack thread.

They're looking into a solution.
 
I located FrogGodGame_CorePackage_RacialSpecials.user and cut it out of the data folder.

That resulted in fewer errors, which were related to the next data package.
I again cut the offending file:
FrogGodGames_Module_Razor Coast_Monsters.user

That resulted in a lot fewer errors, which were related to the next data package.
I again cut the offending file:
FrogGodGames_Module_Razor Coast_Templates.user

This time there is a very different error on starting hero lab.
A lot of Syntax error

Syntax error in 'bootstrap #1 condition' tag expression for Thing 'arFGSeaWit'
> Tag 'Custom.DCHasSwim' not defined
Syntax error in 'eval' script for Thing 'arFGSeaWit' (Eval Script '#1') on line 3
> Tag 'Custom.DCHasSwim' not defined
Syntax error in 'bootstrap #1 condition' tag expression for Thing 'cHelpSon'
> Tag 'Custom.CngEleAir' not defined


21 syntax errors in all.

Not sure which file to cut out to remove those.
 
If I were to 'Manage Third-Party Updates', and DELETE FGG Razor Coast (V1.5, 23 files), would that temporarily fix the issue?

Until they have a fix on their end...
 
Removing the FGG Razor Coast files still results in the Syntax errors.
Guess that's not an easy/temporary fix.
 
The fix I came up with was manually opening the .user file in the editor and deleting one by one each of the conflicting entries. It takes about 20-30 minutes to accomplish.
 
After removing the Razor Coast files, and having the syntax errors, I reinstalled the Razor Coast files.

The errors now seem to mostly be within FrogGodGames_Module_Razor Coast_Monsters.user...
I guess that is where I begin...
 
Got as far as I can... not sure where to find the next set of things...
The syntax errors.

Is there a way to revert back to the 13.08 version?
D&D is tomorrow, so if possible that would be an easy fix.
I cannot seem to find a link to previous builds of HL.
 
All the syntax errors from my install was FrogGodGames_CorePackage_RacialSpecials.user -- all I needed to do was delete all the references in the above post from there and it cleared everything up.

However, I don't have all the FGG Hero Lab packs, so YMMV.
 
Removing all of the FGG 3rd party stuff, works as a workaround, if you need HL for tomorrow...

I had/have/removed:
- Barakus
- Razor Coast
- Stoneheart Valley
- Rappan Athuk
 
Just to make sure everyone is on the same page the issue needs to be fixed by LW or FGG. The community Pack has no current issues with the latest version of Pathfinder.

From inside HL go to the Tools menu within Hero Lab and choose Explore Folders->Program Data Folder. This wil open the folder that has all the .user files. I would move out all files that start with frog god games.
 
FGG no longer offers hero lab files for any of their stuff.
If you already have them, then you can continue to use them, and they're still available on their site in your download section.

They've said the guy who was doing the HL files is not with them, so they cannot maintain any of the files and won't be offering new ones.

Lone Wolf has demonstrated amazing customer service for as long as I've been aware of Hero Lab as being an option; I cannot see this as new behavior and believe they've gone above and beyond, from day 1. I'm very sure they'll have some kind of a fix, so that people who have purchased data sets from FGG will be able to continue to use them, without having to buy the same information a second time from another company.
 
FGG no longer offers hero lab files for any of their stuff.
If you already have them, then you can continue to use them, and they're still available on their site in your download section.

They've said the guy who was doing the HL files is not with them, so they cannot maintain any of the files and won't be offering new ones.

Lone Wolf has demonstrated amazing customer service for as long as I've been aware of Hero Lab as being an option; I cannot see this as new behavior and believe they've gone above and beyond, from day 1. I'm very sure they'll have some kind of a fix, so that people who have purchased data sets from FGG will be able to continue to use them, without having to buy the same information a second time from another company.

Sent you a PM.
 
I just opened the .user file in Context and deleted the offending 'things'. HL fired right up with no issues after removing the 'things' from the actual file.
 
In my case, deleting the relevant objects or whatever... monsters really, resulted in syntax errors, which were not as easy to find.

Aaron took the time to create two files, which fixed a lot of the stuff. With all four FGG files there is still a lot of errors.
However, reinstalling the three other FGG files, resulted in only four things it did not like.
One of those was a craft poison, which had been an error from way back, which ShadowChemosh had pointed out how to fix it.

The other three were abilities on a specific wizard type... tumor wizard I believe.
I'm not sure how to fix those, as deleting the three entries creates a whole pile of syntax errors that I'm unsure of how to fix.

It would be nice to have all of the previously purchased FGG files playing nicely with the new stuff from HL.
However, adventure packages from Lone Wolf are organized much better than the no longer maintained FGG files.
With the FGG file, I basically have to read the book, figure out there's supposed to be whatever in the room, add those from the encounter builder tool into a portfolio and then save it in a hierarchy of directories named after chapters or dungeon areas.
The Lone Wolf versions have the hierarchy already built and everything already into portfolios.
So on that reason, when our group runs Razor Coast, I'd seriously consider buying the revised LW Razor Coast stuff despite already owning the FGG raw data (in the encounter builder).

However, I'd like my other FGG files to not create errors.
Rappan Athuk, Borderland Provinces, and Lost City of Barakus result in the four errors, one of which was previously explained on how to fix -- the craft poison entry.

.
.
The three that I'm unaware of how to fix are on the Class (265) tab, of the FrogGodGames_CorePackage_Classes.user file.
cWizFGBoBo - Boost Body
cWizFGBoMi - Boost Mind
cWizFGBoSp - Boost Spells

The errors are: File: FrogGodGames_CorePackage_Classes.user (line 2702) - Thing 'cWizFGBoBo' (dynamic tag) - Group 'RazorCoast' not defined.
BoMi is line 2729 and BoSp is line 2748.

I'm not sure how to "define" the razor coast group.
And removing those three entires results in a few dozen syntax errors.

For clarity, this is with all of the FGG files installed, except for the Razor Coast stuff.
 
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If there are a known set of changes that will correct the issue, perhaps a patch file could be provided for people using the FGG files?

Generally, distributing a patch file is not considered a derivative work under copyright law as long as it's correcting technical mistakes and not creating new content. And such a patch file would only be useful to people who already own the FGG files in the first place, so it's not like it would be useful to Joe Q. Public.

I'm referring to the type of patch file generated by running diff -u on a Un*x machine, of course. One that requires two text files, the original and the modified, and then produces a summary of the changes between them. This summary has enough detail to be able to recreate the modified file if the original is used as input. The corresponding patch command on a Un*x system would provide that functionality.

Or maybe this isn't possible at all. What do I know? :D
 
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