Lord Magus
Well-known member
I am modifying the magic system for a campaign. In order to access spells, characters have to meet certains prerequisites. For example, accessing fire spells requires a certain ability, and teleportation spells require another.
Is it possible (maybe through a mechanic) to "batch modify" spells to have those prerequisites? From what I remember, you can only affect picks via scripts, not things, so that's where I expect the problem to be; is there another way, aside from basically rewriting every spell with the new prereqs?
Is it possible (maybe through a mechanic) to "batch modify" spells to have those prerequisites? From what I remember, you can only affect picks via scripts, not things, so that's where I expect the problem to be; is there another way, aside from basically rewriting every spell with the new prereqs?