Hello everyone.
I'm a long time GM for my highschool till 30's gaming group. As we've all gotten out of college and moved away, we've moved to virtual tabletop gaming so we can all still meet every Saturday and get our DnD on!
As such, I've suffered through a lot of bad virtual tables, especially when it came to campaign management. Some are good for one shots with simple dungeon maps, but our group plays long, elaborate, multiyear campaigns and my players have never had a good way to interact with the "world" outside of the map.
I was pretty excited when I found Realmworks because it seems to allow me to offer my players the back-end of the game world they don't usually have access to, like "who was that priest from 2 years ago again?".
However, I've done some digging around and now I'm not exactly sure if Realmworks is what I think it is. I realize it is still in development some, but I've seen some posts here and there that have prompted me to ask about its functionality before I spend money on it.
Basically it comes down to what exactly the interface for the game is. It seems to be a standalone program (i.e. download to your desktop). I read the posts that the online version was coming soon(ish), but what is it's functionality now?
If I'm the GM, I assume I can open the program and log-in and access everything. But I'm confused about player licences. Do they also have a program that they open and log into to see the player side of the house? Is that why you need the cloud service to sync what's being changed on the GM side to be shown on the player side? If so, what the online version for then? To run on an iphone or something?
Also, I have questions about the tabletop itself. I haven't actually seen anything in the videos that show a traditional tabletop with an area for maps (or to use tiles), some kind of database for tokens, or a dice roller. Now, I realize there are a lot of virtual tables that have all kinds of crazy stuff like real time lighting, spell effects, and programmable macros, but honestly my group doesn't need any of that stuff. Just a map and tokens to move around. We can roleplay the rest.
However, if it came down to it, no one in the party wants to use a separate table from the campaign manager if realmworks doesn't have any table capability. We'd end up going to something like Roll20, which honestly from a DM standpoint I don't like as much.
If anyone could help me understand what's up, that'd be great. If Realmworks is what I think it is, we wouldn't have any problem getting it and 5 licenses.
Thanks for the help and sorry for the long post!
I'm a long time GM for my highschool till 30's gaming group. As we've all gotten out of college and moved away, we've moved to virtual tabletop gaming so we can all still meet every Saturday and get our DnD on!
As such, I've suffered through a lot of bad virtual tables, especially when it came to campaign management. Some are good for one shots with simple dungeon maps, but our group plays long, elaborate, multiyear campaigns and my players have never had a good way to interact with the "world" outside of the map.
I was pretty excited when I found Realmworks because it seems to allow me to offer my players the back-end of the game world they don't usually have access to, like "who was that priest from 2 years ago again?".
However, I've done some digging around and now I'm not exactly sure if Realmworks is what I think it is. I realize it is still in development some, but I've seen some posts here and there that have prompted me to ask about its functionality before I spend money on it.
Basically it comes down to what exactly the interface for the game is. It seems to be a standalone program (i.e. download to your desktop). I read the posts that the online version was coming soon(ish), but what is it's functionality now?
If I'm the GM, I assume I can open the program and log-in and access everything. But I'm confused about player licences. Do they also have a program that they open and log into to see the player side of the house? Is that why you need the cloud service to sync what's being changed on the GM side to be shown on the player side? If so, what the online version for then? To run on an iphone or something?
Also, I have questions about the tabletop itself. I haven't actually seen anything in the videos that show a traditional tabletop with an area for maps (or to use tiles), some kind of database for tokens, or a dice roller. Now, I realize there are a lot of virtual tables that have all kinds of crazy stuff like real time lighting, spell effects, and programmable macros, but honestly my group doesn't need any of that stuff. Just a map and tokens to move around. We can roleplay the rest.
However, if it came down to it, no one in the party wants to use a separate table from the campaign manager if realmworks doesn't have any table capability. We'd end up going to something like Roll20, which honestly from a DM standpoint I don't like as much.
If anyone could help me understand what's up, that'd be great. If Realmworks is what I think it is, we wouldn't have any problem getting it and 5 licenses.
Thanks for the help and sorry for the long post!